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[Contest] Mino v2.0 - Grammer
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Topic: [Contest] Mino v2.0 - Grammer (Read 2181 times)
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Sorunome
Fox Fox Fox Fox Fox Fox Fox!
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Derpy Hooves
[Contest] Mino v2.0 - Grammer
«
on:
November 23, 2011, 03:04:50 pm »
Well, this is my contest entry for cemetech contest, version 2.0 of my program mino, this time in grammer!
mino version 1 can be found
here
!
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aeTIos
Nonbinary computing specialist
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Re: [Contest] Mino v2.0 - Grammer
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Reply #1 on:
November 23, 2011, 03:19:21 pm »
Looks pretty good. You should try adding powerups.
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Sorunome
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Derpy Hooves
Re: [Contest] Mino v2.0 - Grammer
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Reply #2 on:
November 24, 2011, 10:08:08 am »
That would slow the hole thing down a lot.......but I add unlockables and a shop
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Re: [Contest] Mino v2.0 - Grammer
«
Reply #3 on:
December 29, 2011, 02:50:45 am »
Looks nice, but any idea why the guy moves by 2 tiles chunk (16 pixels) instead of 1?
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Sorunome
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Derpy Hooves
Re: [Contest] Mino v2.0 - Grammer
«
Reply #4 on:
December 29, 2011, 03:59:38 am »
Yes, because I did something like A+2->A and later when drawing that I did 8*A.
I did so because when I tried to handle 12 columns of falling blocks everything got FAR to slow
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: [Contest] Mino v2.0 - Grammer
«
Reply #5 on:
December 31, 2011, 02:44:55 pm »
Ah ok. Sorry to hear
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[Contest] Mino v2.0 - Grammer