Author Topic: [Contest] My First Quantum Translocator  (Read 17116 times)

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Offline Builderboy

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Re: [Contest] My First Quantum Translocator
« Reply #45 on: February 23, 2012, 01:53:08 am »
I can't tell because my LSD settings were blurry, but I guess so.
Dj I never took you as one for hallucinogens

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Offline DJ Omnimaga

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Re: [Contest] My First Quantum Translocator
« Reply #46 on: February 23, 2012, 02:01:45 am »
Oh wow I did it again... >.< (the typo)

Offline LincolnB

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Re: [Contest] My First Quantum Translocator
« Reply #47 on: February 26, 2012, 02:21:32 pm »
I have one complaint. This game is @#$89712^# FRIGGIN hard.
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Offline leafy

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Re: [Contest] My First Quantum Translocator
« Reply #48 on: February 26, 2012, 02:46:19 pm »
Then I've succeeded in bringing over that particular element of the game :D
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Offline LincolnB

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Re: [Contest] My First Quantum Translocator
« Reply #49 on: February 26, 2012, 06:24:47 pm »
haha if pixel-precision is what you're going for...personally I'm not too fond of that particular element but I guess it fits the game.
Completed Projects:
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Talk to me if you need help with Axe coding.


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Offline leafy

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Re: [Contest] My First Quantum Translocator
« Reply #50 on: February 26, 2012, 09:53:56 pm »
IIRC, none of the levels require pixel-precision. Maybe you're going about it the wrong way? :D
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Offline DJ Omnimaga

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Re: [Contest] My First Quantum Translocator
« Reply #51 on: February 26, 2012, 09:57:03 pm »
The first few levels were not very hard even without the ALPHA+2nd glitch. I guess at one point it gets particularly hard but it seemed reasonable to me.

Offline LincolnB

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Re: [Contest] My First Quantum Translocator
« Reply #52 on: February 27, 2012, 03:55:15 pm »
Hm. For some reason, coming back to the game after having gone through it once (using the '+' deal to advance about 5 levels) it's not so bad. Maybe I was just impatient the first time around.
Completed Projects:
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   >> An Exercise In Futility   >> GeoCore

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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline DJ Omnimaga

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Re: [Contest] My First Quantum Translocator
« Reply #53 on: February 27, 2012, 04:25:22 pm »
Or you accidentally set WabbitEmu to run twice faster. :P I also remember in some older WabbitEmu builds everything ran much faster lol.

Offline aeTIos

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Re: [Contest] My First Quantum Translocator
« Reply #54 on: February 27, 2012, 04:31:01 pm »
lol DJ, you are quite ironic :P
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Offline LincolnB

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Re: [Contest] My First Quantum Translocator
« Reply #55 on: February 27, 2012, 04:33:34 pm »
Haha good point but no, I played it on a hardware calc. :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline TIfanx1999

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Re: [Contest] My First Quantum Translocator
« Reply #56 on: February 28, 2012, 08:13:11 am »
I'm gonna get around to trying this(and many other things eventually). I guess it needs 15Mhz for speed huh? Good thing I have a few 15 Mhz models. =)