Author Topic: [Contest] My First Quantum Translocator  (Read 17136 times)

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Offline aeTIos

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Re: [Contest] My First Quantum Translocator
« Reply #15 on: November 29, 2011, 12:40:17 pm »
Lol we all pointed it out to him ::)
« Last Edit: November 29, 2011, 12:40:38 pm by aeTIos »
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Offline Munchor

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Re: [Contest] My First Quantum Translocator
« Reply #16 on: November 29, 2011, 01:00:43 pm »
Funny enough, the other day I told DJ how awesome MFQT was by JosJuice. Good to see it revived, even if not by him. Good luck!
You almost got the former author right. ^^

Sorry sorry, Just and Jos, got confused :(

Offline aeTIos

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Re: [Contest] My First Quantum Translocator
« Reply #17 on: November 29, 2011, 01:01:16 pm »
We don't care ;)
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Offline leafy

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Re: [Contest] My First Quantum Translocator
« Reply #18 on: November 29, 2011, 08:29:21 pm »
Got my platform engine kinda working, still some kinks I need to work out D:

In-progress: Graviter (...)

Offline LincolnB

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Re: [Contest] My First Quantum Translocator
« Reply #19 on: November 29, 2011, 10:00:57 pm »
looks sweet, is it based/hacked off Zedd at all?
Completed Projects:
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Offline BlakPilar

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Re: [Contest] My First Quantum Translocator
« Reply #20 on: November 29, 2011, 10:22:20 pm »
Nice! This looks awesome! I can't wait to play it :D

Offline TIfanx1999

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Re: [Contest] My First Quantum Translocator
« Reply #21 on: November 30, 2011, 03:57:14 am »
@buttsfredkin: from 1st page:
I've fined tuned all the motions, and implemented the bouncy platforms. I have yet to get the platforms fully working, but I'm attempting to cannibalize Zedd for my own purposes ^^

So yes. :P

Offline Builderboy

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Re: [Contest] My First Quantum Translocator
« Reply #22 on: November 30, 2011, 04:28:11 am »
I'm not sure I'm liking the background, it makes the whole screen cluttered in my opinion.  That and the random particles streaming across the screen just seem unnecessary and distracting to me.  Also, I see the player has a white portion of him, but since he's on a mostly white background, he just looks like a floating block.  Good job getting the moving platforms working though, hope you can iron out all the other bugs you were having with them ^^

Offline leafy

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Re: [Contest] My First Quantum Translocator
« Reply #23 on: November 30, 2011, 07:06:44 pm »
I realize the background is cluttered, but I don't know how to make it fit in with the original color scheme of the game while still making it look nice in grey D:

anyways, death animation.
In-progress: Graviter (...)

Offline ztrumpet

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Re: [Contest] My First Quantum Translocator
« Reply #24 on: November 30, 2011, 07:40:06 pm »
Wow, that looks amazing.  I'd go with the gray; it looks incredible.  Also, I don't think you need the particles streaming across in the background.  I actually think I'd like it better without. :/

I'm glad someone's picking this up again.

Offline aeTIos

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Re: [Contest] My First Quantum Translocator
« Reply #25 on: December 01, 2011, 03:23:58 am »
It's great this way. Leave it so.
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Offline leafy

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Re: [Contest] My First Quantum Translocator
« Reply #26 on: December 02, 2011, 07:43:56 pm »
I finally got my collision engine working! Here's a quick screenie up to the first checkpoint of what I've got so far:

In-progress: Graviter (...)

Offline ztrumpet

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Re: [Contest] My First Quantum Translocator
« Reply #27 on: December 02, 2011, 07:52:48 pm »
That looks awesome.  The checkpoint flag is especially boss.

Offline leafy

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Re: [Contest] My First Quantum Translocator
« Reply #28 on: December 04, 2011, 03:02:22 am »
I've used a variety of hackish methods to fix my platform-to-player velocity transfer. Check it out!

In-progress: Graviter (...)

Offline ztrumpet

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Re: [Contest] My First Quantum Translocator
« Reply #29 on: December 04, 2011, 09:51:18 am »
Moving platforms are hard, and I'm impressed that you got them working so well; they've always challenged me.  Great job!