0 Members and 1 Guest are viewing this topic.
Quote from: turiqwalrus on June 04, 2012, 01:36:32 pmhm... I'd say make the catapult a bit more powerful/give it a bit more HP, and then drive the cost up a bitotherwise, it looks pretty balanced.EDIT: maybe give the catapult a chance to miss the intended block or cause collateral damage?Yeah actually I'm thinking of raising the damage of catapult to 4, it was 3 before because the highest HP a unit could have was only 3 before I buffed the overall HP. And raise its HP to 5.Only problem I see if I buff the catapult is that it might result in a catapult war
hm... I'd say make the catapult a bit more powerful/give it a bit more HP, and then drive the cost up a bitotherwise, it looks pretty balanced.EDIT: maybe give the catapult a chance to miss the intended block or cause collateral damage?