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[Contest 2013][Axe] Advanced powdertoy
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Topic: [Contest 2013][Axe] Advanced powdertoy (Read 9426 times)
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Builderboy
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Would you kindly?
Re: [Contest 2013][Axe] I'm thirsty
«
Reply #15 on:
October 14, 2013, 01:21:41 pm »
If you are still open for trying out water physics, you could always use some type of cellular automata as detailed in a
Physics Post
I made a while back.
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Matrefeytontias
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Re: [Contest 2013][Axe] I'm thirsty
«
Reply #16 on:
October 14, 2013, 01:24:08 pm »
I did that for trying, but it didn't allow for gravity, so I went with what I have right now instead.
EDIT : to clarify, I wanted objects to be able to have an effect on the particles with real-looking gravity and motion, so I couldn't use cellular automatas.
«
Last Edit: October 14, 2013, 01:27:01 pm by Matrefeytontias
»
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/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Matrefeytontias
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Axe roxxor
Re: [Contest 2013][Axe] I'm thirsty
«
Reply #17 on:
October 21, 2013, 03:52:00 am »
Bump,
Due to the lack of time resulting of unexpected IRL complications, I won't do what I originally planned, but I'll try at least to submit some sort of a sandbox.
«
Last Edit: October 21, 2013, 03:52:18 am by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
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Derpy Hooves
Re: [Contest 2013][Axe] I'm thirsty
«
Reply #18 on:
October 21, 2013, 09:12:46 am »
aw
But will you still finish it afterwards?
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THE GAME
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Matrefeytontias
Axe roxxor (kinda)
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Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Contest 2013][Axe] I'm thirsty
«
Reply #19 on:
October 21, 2013, 09:21:37 am »
I don't think so unfortunately. I already have too many projects.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
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Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Contest 2013][Axe] I'm thirsty
«
Reply #20 on:
October 21, 2013, 09:23:50 am »
oh
Still glad that you'll still enter, though
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Contest 2013][Axe] Advanced powdertoy
«
Reply #21 on:
October 30, 2013, 07:31:17 am »
So, I've decided to make some sort of advanced powdertoy, with different possible cells : solid (real physics are applied on it), liquid (fall or go on the left/right, no physics) and if I success at it, gas (you'll see
). You'll be able to draw the environment the cells will live in, freely add cells to this environment, and influence them. There is no real goal but you can do what you want with little pixels
«
Last Edit: October 30, 2013, 07:32:11 am by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheCoder1998
LV6
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Posts: 434
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my art is written in code, not in graphite
Re: [Contest 2013][Axe] I'm thirsty
«
Reply #22 on:
October 30, 2013, 10:26:04 am »
i like it!
i can't wait to play it
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Matrefeytontias
Axe roxxor (kinda)
LV10
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Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Contest 2013][Axe] Advanced powdertoy
«
Reply #23 on:
October 31, 2013, 07:17:12 am »
Update !
I've done all the engine and physics
now you can mix solid, liquid and gas in the same session !
<the gray looks better on-calc of course>
What do you think of the way I handle gas ? Does it actually look like gas ?
«
Last Edit: October 31, 2013, 07:19:53 am by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
imo_inx
Manman, SaviourOfTheMultiverse!
LV6
Super Member (Next: 500)
Posts: 473
Rating: +27/-8
imo_inx
Re: [Contest 2013][Axe] Advanced powdertoy
«
Reply #24 on:
October 31, 2013, 07:29:55 am »
Don't gasses always move around?
That's how it works in the other powder sims.
Also, are you going to have elements or is it just types of matter?
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Contest 2013][Axe] Advanced powdertoy
«
Reply #25 on:
October 31, 2013, 07:31:28 am »
I don't see gas as constantly moving ...
It's just types of matter. Single pixels are the best
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
imo_inx
Manman, SaviourOfTheMultiverse!
LV6
Super Member (Next: 500)
Posts: 473
Rating: +27/-8
imo_inx
Re: [Contest 2013][Axe] Advanced powdertoy
«
Reply #26 on:
October 31, 2013, 07:33:44 am »
OK. but I'm pretty sure gasses are always flowing around. Solids are static, liquid flows, gas flies.
Or am I just horribly wrong here?
«
Last Edit: October 31, 2013, 07:34:02 am by iNk&Venom
»
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Contest 2013][Axe] Advanced powdertoy
«
Reply #27 on:
October 31, 2013, 07:35:32 am »
It depends on gasses. There are heavy and light gasses. I choose to use a gas which has exactly the right weight to float and stay motionless
«
Last Edit: October 31, 2013, 07:35:43 am by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
imo_inx
Manman, SaviourOfTheMultiverse!
LV6
Super Member (Next: 500)
Posts: 473
Rating: +27/-8
imo_inx
Re: [Contest 2013][Axe] Advanced powdertoy
«
Reply #28 on:
October 31, 2013, 07:36:57 am »
Haha. Ok. I'd suggest adding things like lasers or bouncy particles though. Anything to add variety.
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Contest 2013][Axe] Advanced powdertoy
«
Reply #29 on:
October 31, 2013, 07:39:00 am »
Lasers ? Not sure why but hem -_o
Of course I planned to add things, but more like fans and bombs to blow particles away, this kind of things.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
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[Contest 2013][Axe] Advanced powdertoy