Author Topic: [Contest 2013][Axe] Advanced powdertoy  (Read 9421 times)

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Offline imo_inx

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Re: [Contest 2013][Axe] Advanced powdertoy
« Reply #30 on: October 31, 2013, 08:05:01 am »
I was thinking particles that moved in one direction and disappeared on wall contact when I said lasers.
« Last Edit: October 31, 2013, 08:05:28 am by iNk&Venom »


Offline Spyro543

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Re: [Contest 2013][Axe] Advanced powdertoy
« Reply #31 on: October 31, 2013, 08:17:46 am »
Don't gasses always move around?
That's how it works in the other powder sims.
Gases do have a high kinetic energy, and are constantly moving around. So yes you are correct :P

Offline shmibs

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Re: [Contest 2013][Axe] Advanced powdertoy
« Reply #32 on: October 31, 2013, 11:51:29 am »
^on the individual particle level, yes. in a room with absolutely no airflow, this would translate to spreading out slowly over time.

Offline Matrefeytontias

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Re: [Contest 2013][Axe] Advanced powdertoy
« Reply #33 on: November 05, 2013, 01:56:26 pm »
Update,

I added an objects engine, because yolo :P



More objects to come of course. We can do many things in one day, as someone already said before me.

Offline Sorunome

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Re: [Contest 2013][Axe] Advanced powdertoy
« Reply #34 on: November 05, 2013, 01:58:47 pm »
Looking awesome, I hope you'll finish it in time!

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Offline DJ Omnimaga

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Re: [Contest 2013][Axe] Advanced powdertoy
« Reply #35 on: December 11, 2013, 01:37:05 am »
Looks pretty cool and it's quite fun to use as well. :)