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So this is the sequel to source seekers?Spoiler For the thing I always say to 123outerme: You are so productive. I admire the speed of you getting ideas.
I'm starting work on a turn-based, graphscreen RPG for the CSE. You will wander around the overworld, fighting monsters and bosses. Defeat the Dragonsglid army, and free Uvutu!Spoiler For Story: 10 years after the events of Source Seekers, the Dragonsglid army invaded the nation of Uvutu, starting with the town of Taoweh. You, a young kid, fight in the battle to save your people. The forces of Taoweh manage to deter the attackers, but it's only a matter of time before they strike again.Spoiler For Images: More info coming soon!
Actually with the gray border the layout looks quite nice, but I think that some dungeons should use different border and line colors to add more variety to the game (for example if you are in forest ruins, an ice dungeon, a standard one, etc), same for the character. Also to make the world/dungeons look less flat you could even add extra dungeon walls made of lines, as the mockup below shows: Or you could make them so we see all 4 walls like in Zelda.
Added an animated screenshot to the Images spoiler, which shows off the new Overworld and random enemy encounters!Also, DJ: I'm considering using libraries, but I don't think I will.
Quote from: 123outerme on September 13, 2014, 12:21:23 pmAdded an animated screenshot to the Images spoiler, which shows off the new Overworld and random enemy encounters!Also, DJ: I'm considering using libraries, but I don't think I will.Keep in mind the mockups I posted don't require libs, though. Also I had another idea: Maybe having backgrounds like in Zelda: Sord of Atari? Of course it would make characters look weird due to the white background but with the background color settings the color is usually drawn fast and if you want white or gray dungeon walls you can just use Text(-1,Y,X," " or stuff like that.Also I like the battle layout so far. The cutscene thing is nice too although a bit slow to draw, but I guess not much can be done about that due to the calc speed.