Author Topic: [CSE Hybrid Basic] Solius  (Read 2549 times)

0 Members and 1 Guest are viewing this topic.

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
[CSE Hybrid Basic] Solius
« on: March 30, 2015, 06:04:07 pm »
I've begun work on a roguelike for the CSE using XLibC and Celtic 2 CSE, with a color scheme similar to (read: the same as) the DOS Command Prompt. Therefore, it requires Doors CSE 8.0 or greater to run! It will (eventually) include a turn-based battle system, open world with randomly generated features (towns, treasure chests, etc.) and much more. If you want to see the complete Todo (there's a lot), visit the GitHub repo.

No download yet!
Spoiler For Some of the Todo:
*maybe add ability to name character
Spoiler For Images:
v0.3b:

Spoiler For Old Images:
v0.2b:

v0.1b:

« Last Edit: April 05, 2015, 08:09:24 pm by 123outerme »

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: [CSE Hybrid Basic] Solius
« Reply #1 on: April 02, 2015, 02:54:22 pm »
I've updated the image in the OP. Now, there are turn based battles. The encounters aren't *random* per say, but that's probably the easiest part of the whole battling system.

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: [CSE Hybrid Basic] Solius
« Reply #2 on: April 04, 2015, 11:37:47 am »
I did a lot of balancing and added a few features.
Spoiler For Changelog:
*Added map screen finally
*Added heal spell to battles (takes away Exp)
*Added new enemies that appear as you leave the area around the starting town
*Balanced the game so that fights are not impossible but you can still die at any level, and so that you are able to one-shot enemies at higher levels that you can't at lower levels to add actual progression
*Added ability to customize world size
*Added visual indicator (changing to a big O, again...) that you can heal and that town has healed you (changing to a ^)
*Added random chance that running will fail. Chance gets larger the tougher enemy you're fighting.
*Changed around battle UI
Image updated in the OP.

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: [CSE Hybrid Basic] Solius
« Reply #3 on: April 05, 2015, 08:07:03 pm »
I am almost completely finished! I need some testers to give feedback on Solius. If you are interested, please PM me or post a reply. I'm not too picky on who I want to test, just as long as you have a CSE!