Author Topic: [DCS][ASM] AxeAid  (Read 16402 times)

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Offline Eeems

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[DCS][ASM] AxeAid
« on: July 21, 2010, 07:34:49 pm »
So I'm making a program with DCS called AxeAid, it is an ide for AXE. so far all it is is a slightly modified DocDE7.
what is does so far is open/save/edit files ( filetype 0,1,8 ). I have added a placeholder icon for building the file into an axe source, and a splash screen :)
Here is a screenshot:

Next up on my todo list, change the icons. :D

Offline calcdude84se

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Re: [DCS][ASM] AxeAid
« Reply #1 on: July 21, 2010, 07:37:29 pm »
Looks cool! What will it do?
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
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Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline DJ Omnimaga

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Re: [DCS][ASM] AxeAid
« Reply #2 on: July 21, 2010, 07:53:27 pm »
I like it so far. I wonder if it will have more in-depth syntax checking? I wonder if this will be in APP form in final release?

EDIT: I found a little bug btw with the cursor. Also sometimes a small char appear at the top-right corner of the screen. Is it normal?
« Last Edit: July 21, 2010, 08:38:07 pm by DJ Omnimaga »

Offline Eeems

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Re: [DCS][ASM] AxeAid
« Reply #3 on: July 21, 2010, 08:41:58 pm »
Oh right that's a bug with DCS I had forgot to mention to Kerm...the char is for when you press [Alpha] it's for switching between lowercase, uppercase and symbols.

EDIT: oh and on the in depth-syntax checking...you never know..it all depends on how far DCS will let me interface with it's textbox.
This will not be an app because I have to use DCS libraries, unless I can somehow access them from an app :P although I don't know if it will get big enough.
« Last Edit: July 21, 2010, 08:50:58 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: [DCS][ASM] AxeAid
« Reply #4 on: July 21, 2010, 09:04:07 pm »
Aaah ok I see. Hopefully he can get those fixed soon :)

Darn DCS language is starting to remind me a bit Visual BASIC in some way. We can easily create applications with windows and other stuff.

Offline Eeems

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Re: [DCS][ASM] AxeAid
« Reply #5 on: July 21, 2010, 09:30:44 pm »
yeah it is kinda like that for the calc :P
/e

Offline KermMartian

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Re: [DCS][ASM] AxeAid
« Reply #6 on: July 22, 2010, 08:51:33 am »
I like it so far. I wonder if it will have more in-depth syntax checking? I wonder if this will be in APP form in final release?

EDIT: I found a little bug btw with the cursor. Also sometimes a small char appear at the top-right corner of the screen. Is it normal?
Yes, that's normal; as Eeems said, that indicates the alpha [Aa1] mode.

This should be fixed, check it out:




Offline Eeems

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Re: [DCS][ASM] AxeAid
« Reply #7 on: July 27, 2010, 02:25:51 am »
Ok lots of work today, so you can now export to whatever file you want :) so far it doesn't parse tokens...so it kinda fails at anything past the header, I'll work on adding something to change the header tomorrow.
Here is a screenshot, and the latest build of it :)
be warned though I am not liable for any crashes, this is still in early beta.
/e

Offline Eeems

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Re: [DCS][ASM] AxeAid
« Reply #8 on: July 27, 2010, 09:33:06 pm »
ok, so new beta, this one includes sound :D just a few small ones, and I think I am the first person to make a non game with sound :D (for the calculator that is)(or sound player too). So let me know what you think of the sounds :) (btw, they take hardy any room, so don't get worried about space :P)
EDIT: crosspost from cemetech
Wish I was better at making more complex sounds..unless someone would make some for me :P
I'm using a modified version of mt3's notes include file You can find it here. so basically an example of my sound is this:
Code: [Select]
Quit.sound:
di
play(c2,whole)
play(c2,whole)
play(a1,whole)
ei
ret
Anybody want to play around with it? let me know if you make any nice sounds that I can use :)
EDIT:I made a nice mouse cursor for editing :)


EDIT2: New error handling added, I'll be releasing this in a bit so others can use it in their project :)
« Last Edit: July 28, 2010, 02:18:19 am by Eeems »
/e

Offline DJ Omnimaga

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Re: [DCS][ASM] AxeAid
« Reply #9 on: July 28, 2010, 01:25:22 pm »
This is getting quite interesting. I looks like computer apps more and more so it should be pretty straightforward for people. Nice job so far

Offline Eeems

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Re: [DCS][ASM] AxeAid
« Reply #10 on: July 28, 2010, 01:32:38 pm »
Thanks :) that's what I'm aiming for :P
/e

Offline andrepd

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Re: [DCS][ASM] AxeAid
« Reply #11 on: September 17, 2010, 02:34:16 pm »
hmm.. no posts in 2 months... :( I hope this excellent project hasn't fallen prey to the terrible plague of procrastination... :)

Offline DJ Omnimaga

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Re: [DCS][ASM] AxeAid
« Reply #12 on: September 17, 2010, 05:49:30 pm »
He is away for a month actually (supposedly returning in october). I am not sure about the progress, though. I think he was busy working on a school website project or something, plus an xLIB/Celtic III project

Offline Happybobjr

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Re: [DCS][ASM] AxeAid
« Reply #13 on: September 17, 2010, 05:56:18 pm »
correct me if i'm wrong but, wasn't it submitted in the cemetech contest?
School: East Central High School
 
Axe: 1.0.0
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Offline Eeems

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Re: [DCS][ASM] AxeAid
« Reply #14 on: October 04, 2010, 08:01:01 pm »
correct me if i'm wrong but, wasn't it submitted in the cemetech contest?
this is your correction :P
No it wasn't, I just started working on it around the time the contest started
/e