Author Topic: [Game] SplitIt  (Read 9248 times)

0 Members and 2 Guests are viewing this topic.

Offline Axenntio

  • LV3 Member (Next: 100)
  • ***
  • Posts: 41
  • Rating: +3/-0
    • View Profile
[Game] SplitIt
« on: June 22, 2014, 04:47:33 pm »
I Omnimaga, today, I present you a game based on this game : http://www.windowsphone.com/en-us/store/app/splitit/c496dfa9-c451-4f3b-bd80-c3af56f45072

The game is simple, you have 2 blocks you can move right, left, middle or split it to have one on each edge of the screen.
With this, you need to avoid the blocks :)

Time for screenshot ! :3


The screen is very laggy :/
The fault of wabbitemu :P

You can download the game on the attachments part.

Menu:
Use Up and Down
Enter to select the difficulty

Game:
2nd to move up
alpha to move down

It's recommanded to turn your calculator in portrait mode (simply turn your calculator 90° :P )

Have a good time :)

Sorry for my bad english :x (correct me, your help can help me in the future :3 )

Edit: Bug in the title of the game "Spit It"... how I just write it ?!?...
Edit: Fix ! :D

Last Update: http://www.omnimaga.org/ti-z80-calculator-projects/%28game%29-splitit/msg388206/#msg388206
« Last Edit: June 27, 2014, 03:45:39 pm by Axenntio »

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: [Game] SplitIt
« Reply #1 on: June 22, 2014, 11:34:56 pm »
This looks great, good work!  :thumbsup:  maybe you could make a two player mode.
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Game] SplitIt
« Reply #2 on: June 22, 2014, 11:38:40 pm »
Looks nice and fun. I like the idea as well. Question: Do you need to install those fonts when playing?

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Game] SplitIt
« Reply #3 on: June 23, 2014, 04:14:06 am »
I think he uses a zStart font and that's unneeded because the game itself uses sprites. You'll just see the menu with the normal TIOS font.
Nice game btw. ;)

Offline Axenntio

  • LV3 Member (Next: 100)
  • ***
  • Posts: 41
  • Rating: +3/-0
    • View Profile
Re: [Game] SplitIt
« Reply #4 on: June 23, 2014, 04:59:37 am »
To play, you not need to install the font, I use zStart, and... Ho... Streetwalrus is a pretty awsome omnimagan ! Yes, The game use a pic for the menu so, you can't change the text ^^
And a 2 player mode on one screen looks difficult, but on 2 calculator it's possible but... I know nothing about link between calculator so it's not for now :3

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Game] SplitIt
« Reply #5 on: June 23, 2014, 05:08:35 am »
Ah cool to hear for the menu. Makes the game bigger tho. :P Not that I really care because I have an SE calc but 83+BE users may not like it. ;)

Offline Axenntio

  • LV3 Member (Next: 100)
  • ***
  • Posts: 41
  • Rating: +3/-0
    • View Profile
Re: [Game] SplitIt
« Reply #6 on: June 23, 2014, 06:04:13 am »
Hum... Ok, I've redesign the menu and add a score part :)

Edit: New version !
« Last Edit: June 23, 2014, 07:34:40 am by Axenntio »

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Game] SplitIt
« Reply #7 on: June 23, 2014, 07:51:02 am »
Looking pretty good to me ! :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Game] SplitIt
« Reply #8 on: June 23, 2014, 10:16:46 am »
Ooh I like the new menu! Also for the gameplay, do you think you could make the walls gradually appear into the screen rather than instantly?

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [Game] SplitIt
« Reply #9 on: June 23, 2014, 10:32:37 am »
Rather interesting looking game.

What does the impossible mode entail? I would think to make it more challenging, the pieces can't be separated for very long before being sucked back together. That'd add all sorts of difficulty to it :p

Looking good so far, though!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Axenntio

  • LV3 Member (Next: 100)
  • ***
  • Posts: 41
  • Rating: +3/-0
    • View Profile
Re: [Game] SplitIt
« Reply #10 on: June 23, 2014, 10:38:24 am »
Hum the walls gradually appear... Is the futur improvement :)
Because the actual appear is not beautiful :/
The time for separate the 2 block is a good idea :)
 
« Last Edit: June 23, 2014, 10:40:30 am by Axenntio »

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: [Game] SplitIt
« Reply #11 on: June 23, 2014, 02:13:27 pm »
I keep losing on medium :'(
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Game] SplitIt
« Reply #12 on: June 23, 2014, 02:19:20 pm »
Rather interesting looking game.

What does the impossible mode entail? I would think to make it more challenging, the pieces can't be separated for very long before being sucked back together. That'd add all sorts of difficulty to it :p

Looking good so far, though!
From experience, impossible mode would probably be something that scrolls as fast as the following :P


Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Game] SplitIt
« Reply #13 on: June 23, 2014, 03:28:18 pm »
This is looking interesting + fun! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: [Game] SplitIt
« Reply #14 on: June 23, 2014, 07:30:14 pm »
This looks really cool! I also like the menu, it's really well laid out.

For smooth scrolling the blocks, it looks like there are six possible positions for the blocks. What i would do is have 6 bytes in saferam that can be set to on ($FF or %11111111 in binary) or off ($00). Then, when you scroll the screen left, first shift that byte so that it gets put into the carry then shift the rest of the screen. Repeat until you've scrolled the first 8 rows, then increase to the next byte in saferam and so on until you've scrolled the whole screen. I'm not sure if Axe has bit rotation commands (i don't know how you'd scroll the screen otherwise, though). This way is probably much simpler than drawing a sprite every 8 frames and faster.

Nice job, Axenntio!