Author Topic: [Grammer] Another Tilemap Editor!  (Read 3970 times)

0 Members and 1 Guest are viewing this topic.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
[Grammer] Another Tilemap Editor!
« on: January 18, 2020, 11:02:09 am »
Hi!

With @NonstickAtom785's talk of making an RPG in Grammer, I decided that I should finally add in smooth-scrolling tilemap support in Grammer (finally). Anyways, I went with a more standard format, so we need a new tilemap editor, and I like how this one has turned out:


The controls are listed in the readme, and I've included a sample set of files (spritesheet+tilemap+config).I've also included a map viewer, prgmTILEMAP:

That is not documented, but use [ *] to use 15MHz mode, and [/] to use 6MHz mode (default). It uses the same data as the map editor, so it loads the same tilemap and spritesheet that you were working on.

Offline NonstickAtom785

  • LV3 Member (Next: 100)
  • ***
  • Posts: 78
  • Rating: +4/-0
  • Just live life. Cal-cu-lat-or style!
    • View Profile
Re: [Grammer] Another Tilemap Editor!
« Reply #1 on: January 21, 2020, 12:10:47 pm »
I like this. I just made a small editor for basic map editing myself. But I might as well switch over to yours. (Once again you have beat me to making something ?new.)
Grammer2 is Good!