Author Topic: [Idea] Portal  (Read 2783 times)

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Delnar_Ersike

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[Idea] Portal
« on: October 20, 2007, 01:58:00 pm »
Most of you probably know about the game http://en.wikipedia.org/wiki/Portal_%28video_game%29. Most of you also think it is impossible for calcs (at least for z80). However, recently I have found an interesting Flash game that tries to clone (somewhat successfully) the game Portal in Flash. http://www.newgrounds.com/portal/view/404612 it is.

I was thinking: if so many people have created clones for flash games or are creating them (Linerider, NGame, etc.), why can't somebody create a clone of this game? Sure it won't be first person, but the concept is there, and that is what makes Portal unique. I cannot make it as I do not have sufficient knowledge of assembly, but someone else who has nothing else to do can.

Offline DJ Omnimaga

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[Idea] Portal
« Reply #1 on: October 20, 2007, 02:08:00 pm »
i remember seeing a vid of this a year ago i think, seemed like an interesting game. I may rent it at some point to try it

maybe it could be done for calcs, even in pure basic

Offline dinhotheone

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[Idea] Portal
« Reply #2 on: October 20, 2007, 03:44:00 pm »
how would you aim?

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[Idea] Portal
« Reply #3 on: October 20, 2007, 03:48:00 pm »
I assume you would use MODE (up), ALPHA (left), STAT (right) and APPS (down). XTON would shoot

Delnar_Ersike

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[Idea] Portal
« Reply #4 on: October 20, 2007, 04:59:00 pm »
QuoteBegin-DJ Omnimaga+20 Oct, 2007, 19:48-->
QUOTE (DJ Omnimaga @ 20 Oct, 2007, 19:48)
I assume you would use MODE (up), ALPHA (left), STAT (right) and APPS (down). XTON would shoot  

 Or rather 2nd shoots a blue portal while Del shoots an orange portal. But controls aren't the biggest issue: think about the engine needed. If I were you guys, I'd try out the Flash game and experiment with different possibilities to see if you can start picturing a z80 engine in your head...

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[Idea] Portal
« Reply #5 on: October 20, 2007, 06:13:00 pm »
I would have thought u needed dual control pad/joystick support? This is why I suggested the MODE/ALPHA/STAT/APPS thing, since it would add as a second directional pad on the calc to move the aiming. I only saw the screenshots though but seeing how it moved i assumed it had dual directional pad controls

Offline TIfanx1999

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[Idea] Portal
« Reply #6 on: October 21, 2007, 04:51:00 am »
Never played the real game, the flash game seems pretty cool though. On the downside, im stuck on level 6 :(sad.gif
Edit:
QUOTE
Or rather 2nd shoots a blue portal while Del shoots an orange portal. But controls aren't the biggest issue: think about the engine needed. If I were you guys, I'd try out the Flash game and experiment with different possibilities to see if you can start picturing a z80 engine in your head...

No, it think the controls would be the most difficult part because sometimes you have to be able to aim and shoot while running. the game itself doesnt seem all that complex. What was this game originally made for anyways?
eit: no longer stuck, that didnt take long :)smile.gif

Liazon

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[Idea] Portal
« Reply #7 on: October 21, 2007, 05:41:00 am »
i just beat the flash game.  the 3D one must be really really hard, especially since you rally need to get timing down.  and you can't see everything in level like in a sidescroller.  it must be a sick PC/Xbox360 game.  btw, it comes in a package called the orange box, iirc.

The cake at the end of the flash game was pretty funny ^^

For controls, I'd go w/
Move Left: 2nd
Move Right: Del
Jump: mode
blue portal: alpha or y=
yellow portal: stat or window
portal (any): theta or zoom
pickup/letgo: graph or clear
adjust aim CW: right
adjust aim CCW: left
aim up: up
aim down: down

Kinda complex, but that's what seems intuitive to me.

I really like this platformer/sidscroller incarnation though :)smile.gif

Delnar_Ersike

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[Idea] Portal
« Reply #8 on: October 21, 2007, 06:19:00 am »
QuoteBegin-Liazon+21 Oct, 2007, 9:41-->
QUOTE (Liazon @ 21 Oct, 2007, 9:41)
i just beat the flash game.  the 3D one must be really really hard, especially since you rally need to get timing down.  and you can't see everything in level like in a sidescroller.  it must be a sick PC/Xbox360 game.  btw, it comes in a package called the orange box, iirc.

The cake at the end of the flash game was pretty funny ^^

For controls, I'd go w/
Move Left: 2nd
Move Right: Del
Jump: mode
blue portal: alpha or y=
yellow portal: stat or window
portal (any): theta or zoom
pickup/letgo: graph or clear
adjust aim CW: right
adjust aim CCW: left
aim up: up
aim down: down

Kinda complex, but that's what seems intuitive to me.

I really like this platformer/sidscroller incarnation though :)smile.gif

 Actually, the 3D game is much easier than the 2D Flash game. It is also much funner, but a 3D portal would be practically impossible on a calc (well, maybe not 68k calcs). Also, which level do you think was the hardest? I think it is level 37, but that might just be me...

Offline dinhotheone

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[Idea] Portal
« Reply #9 on: October 21, 2007, 07:14:00 am »
edit: actually i dont think it would be possible in basic at least but asm would be great.

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[Idea] Portal
« Reply #10 on: October 21, 2007, 08:05:00 pm »
the 3d version is easier than that one, imo.
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xiaden

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[Idea] Portal
« Reply #11 on: October 22, 2007, 05:25:00 am »
=P it would be possible(probbally fun too) in asm, but basic would be so unrealistic, i say it would prolly kill your calc with the first portal.

Liazon

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[Idea] Portal
« Reply #12 on: October 22, 2007, 10:23:00 am »
QuoteBegin-Delnar_Ersike+21 Oct, 2007, 12:19-->
QUOTE (Delnar_Ersike @ 21 Oct, 2007, 12:19)

Actually, the 3D game is much easier than the 2D Flash game. It is also much funner, but a 3D portal would be practically impossible on a calc (well, maybe not 68k calcs). Also, which level do you think was the hardest? I think it is level 37, but that might just be me...  

 ya, 37 was annoying until I figured out a good way to get rid of the middle turret.