Author Topic: [Idea] Tap Tap Revenge  (Read 6619 times)

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Offline qazwsx988

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Re: [Idea] Tap Tap Revenge
« Reply #15 on: November 02, 2011, 08:47:48 pm »
Wow, it's been a whole year since I've been online.
Yeah, I'm not too great at programming, so you can take it over, p2. Actually, anyone can take it over; I just wanted to put this idea out there and have the programming greats take it up. I might try again in the summer when I have more time.
« Last Edit: November 02, 2011, 08:47:59 pm by qazwsx988 »

Offline p2

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Re: [Idea] Tap Tap Revenge
« Reply #16 on: November 13, 2011, 07:38:26 am »
ok, thanx! :)
I still really don't know how you've made the balls becoming larger!
but I'm sure well be able to make a working TapTap game!

(you aren't on Skype, right? It'll be much easier to talk about the codes via skype!)
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Offline qazwsx988

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Re: [Idea] Tap Tap Revenge
« Reply #17 on: November 13, 2011, 09:12:38 pm »
Actually, I never made the balls bigger, might be an illusion. They just come down on a line. The screenie was just to show a concept demo, it's pretty much useless to use for actually coding the game.

Unfortunately, I don't have Skype (don't like it very much).

Offline p2

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Re: [Idea] Tap Tap Revenge
« Reply #18 on: November 15, 2011, 05:56:36 am »
I'm just scrolling th screen.
are the positions of the balls saved in the code, or are they saven in an external program?
I'm working on the tap-track, saved in special programs, which aren't shown in the program-list, nor executable.
("tapTI001" - "tapTI999")
in the program are the length of the track, the positions and all teh other things!
(your solution of the balls is great! looks much better than my code!
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