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Maybe you could have preset rooms, but selected via a random number...So, if you have 13 room layouts, then each room could be assigned to a number? Not sure what calculator you're programming it for though.Also, have a number stored to memory, and after, say, 3 rooms or so, it would put the entry to the next level in a room that you have not entered.That eliminates the fact that you could just go into 1 room and find the way to the next level. Still though, not sure what calc your using.
Still haven't told me what platform...
Edit: This is for the z80 series calcs.
Quote from: iNk&Venom on June 04, 2013, 10:15:47 pmStill haven't told me what platform...Quote from: adrusi on June 04, 2013, 08:54:12 pmEdit: This is for the z80 series calcs.Somebody should move the thread.
The Binding of Isaac is a game with an incredible amount of complexity; you should probably figure out each and every detail before you actually start working on the project. As for your mockups, you might do with making the hearts smaller, but it looks fine to me.
I'm thinking of writing it in C on computer first where it's a lot easier to make changes, then porting it to axe.
Quote from: adrusi on June 05, 2013, 09:59:24 pmI'm thinking of writing it in C on computer first where it's a lot easier to make changes, then porting it to axe.Lolwut ? This prolly isn't a good idea because Axe is way different than C.