Author Topic: [Platformer] Pyyrix's Most Excellent Adventure  (Read 35806 times)

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Offline DJ Omnimaga

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #150 on: December 26, 2010, 03:17:51 pm »
Awesome! I'm happy to finally be able to play it. I'll load it on my TI-83+ soon.

Btw I just need to load everything in the archives, right? There's no readme. O.O
« Last Edit: December 26, 2010, 03:18:56 pm by DJ Omnimaga »

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #151 on: December 26, 2010, 03:19:21 pm »
Cool DJ!  I hope you like it!

Offline DJ Omnimaga

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #152 on: December 26, 2010, 03:21:26 pm »
Hmm one suggestion before I actually try the game: it would be nice in future versions if we didn't got forced to keep playable levels in RAM, else it may be annoying to have to constantly archive/unarchive what you need/don't need.

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #153 on: December 26, 2010, 03:23:58 pm »
Yeah in 1.1 I'll do that -- almost done coding that along with custom level support

Offline DJ Omnimaga

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #154 on: December 26, 2010, 03:25:20 pm »
Cool, will the level editor be available in next version?

Also are the messages at the bottom of the title screen randomized? It was different when I ran the game on my calc than Wabbit.

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #155 on: December 26, 2010, 03:26:20 pm »
Cool, will the level editor be available in next version?

Also are the messages at the bottom of the title screen randomized? It was different when I ran the game on my calc than Wabbit.

I want a level editor too! :)

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #156 on: December 26, 2010, 03:26:20 pm »
Yeah they're randomized for humor effects.  And the level editor will be in 1.1 for sure ;)

Offline DJ Omnimaga

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #157 on: December 26, 2010, 03:31:40 pm »
Well to be honest the game is nice with the features and graphics, but I give it a big 0 on difficulty. It's gone from my calc now. Too hard. Sorry. Slow the game down to 30% of the current speed.

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #158 on: December 26, 2010, 03:33:02 pm »
Hmm I'll fix that in 1.1 and upload later today or tomorrow...

So you don't even like it?

Offline DJ Omnimaga

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #159 on: December 26, 2010, 03:36:25 pm »
I like it, but only in 25% speed setting in WabbitEmu. Otherwise controlling the character and jumping on small platforms is just impossible.

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #160 on: December 26, 2010, 03:37:12 pm »
Don't worry I'll fix it.  Wait till tonight and 1.1 before rating then please.

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #161 on: December 26, 2010, 03:41:27 pm »
Yeah I was waiting because noticing there were no readme, I assumed this was not the final version.

The rest of the game is cool, though. I just can't even get past the first area with the spikes. I always jump one platform too far. This is quite news worthy too on the site, although I still think it needs to be made in a way that some people can beat it, else the game will have a small audience (people will give up on the first level).

Another idea I have in mind is checkpoints. Once you hit one, if you die, you restart there. Also it could be nice where there are spikes to have an energy bar. If you get hit 3 times, you die, instead of instant death. Otherwise I guess it might be nice to add a save feature in the level, that can be used 3 times.

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #162 on: December 26, 2010, 03:43:09 pm »
I like it, but only in 25% speed setting in WabbitEmu. Otherwise controlling the character and jumping on small platforms is just impossible.
Same here. Even though I was good at it before, I'm having trouble with the first level, because it seems to be faster than before.
Glad to here you're fixing it.

Still a great game, though.


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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #163 on: December 26, 2010, 03:49:19 pm »
Has anyone tried the other levels? Are they easier? If so, could they maybe be re-ordered? The first one seems more like it would go better for a final level.

Offline nemo

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #164 on: December 26, 2010, 04:35:28 pm »
Has anyone tried the other levels? Are they easier? If so, could they maybe be re-ordered? The first one seems more like it would go better for a final level.

well, i hacked the appvar. the last level (LOBSTERS) doesn't look hard. it's like a bonus level. level 9 (Final Test) looks like it's all this:
Code: [Select]
S = spike, B = block
BSBSBSBSSBSSBSSBSSSBSSSBSSS.....

i'm going to be blunt about Endless Pit (level 8). you can't trust anything the level does. if you're falling into a pit of water, avoid the spikes which rapidly come up at you. there's a maze portion which leads to a dead end where you have to suicide on a spike.

overall, i don't like the game. i personally prefer puzzle platformers (alliteration!). pyrrix is set up to be a great puzzle platformer, but the levels are based upon your skill of tapping the arrow keys fast enough to go where you want. i think pyrrix has great potential to be a great game. but the levels are too frustrating, and i'm afraid slower key detection won't help that.

also, i have yet to figure out the difference between "thief" and "shoplifter" modes, except shoplifter = 1 and theif = 2 in the appvar.
« Last Edit: December 26, 2010, 04:36:47 pm by nemo »