Author Topic: [Platformer] Pyyrix's Most Excellent Adventure  (Read 35817 times)

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Ashbad

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #165 on: December 26, 2010, 07:01:34 pm »
Hmm I see.  I'll slow it down for now, but by how much? Maybe make it three times slower?

I'll try to make the levels a bit easier.  Level 1 was easy for me, but I have no doubt why...

I'll fix it so even nemo likes it.  Also, on shoplifter, you get to keep your items when you die, in thief, you star all over again.

To tell the truth, I'm working on a checkpoint system.  It'll change the entire format of the levels though.  Size wise, that is.  And, memo is right, some levels do suck, but others are quite cool.  I think 8 and 9 suck too, but that's because I lost their data like 5 times, so in the end I got bored and quickly threw them together again.  However, I think levels like 5 and 6 were excellent, I spent 3 hours each on those, and I enjoy playing them.

Thanks for the input, and when I finish pyyrix 1.1 by tomorrow, I'll make it much better than you'll be able to possibly want ;)
« Last Edit: December 26, 2010, 07:02:05 pm by Ashbad »

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #166 on: December 26, 2010, 07:24:16 pm »
Hmm, personally I think slowing it down might help fixing the too-fast key detection, but as long as it doesn't make key detection unresponsive. The current problem is that jumping on a small platform is impossible. Either you move one step too far or you don't move far enough. I think it would be good to make the speed the exact same as Block Dude in Puzzpack.

@Nemo I think the difference between thief and shoplifter is that with one of them you start with fewer lives.

Anyway I can't wait for the next version. What are you going to add to reduce the difficulty?

Ashbad

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #167 on: December 27, 2010, 08:41:06 am »
I'll actually change the levels, add checkpoints, and slow it down but still keep it responsive.

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #168 on: December 27, 2010, 05:40:16 pm »
Aah nice. Can't wait. I hope it's not too hard to implement, though. X.x (checkpoints)

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #169 on: December 27, 2010, 08:20:55 pm »
I definitely agree. I spent two hours trying to beat level 1, and I would have had it except that the keypresses messed me up.  :mad: It's definitely too fast. As for I name, it should be called "Pyyrix's Most Evil, Mindbogglingly Difficult, F*cking Impossible Death Trap".

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #170 on: December 28, 2010, 12:59:01 am »
That said, the game, other than difficulty, is pretty nice, though. I played it at 25% speed and it was nice

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #171 on: December 28, 2010, 11:03:23 am »
HA!
I have at last defeated Level 1, and Level 2 followed closely.  8)

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #172 on: December 28, 2010, 07:56:37 pm »
Congrats!
* DJ Omnimaga hopes Ashbad will upload new version soon. ^^

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #173 on: December 28, 2010, 08:58:16 pm »
Agreed. Level 3 is impossible.

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #174 on: December 29, 2010, 10:55:34 pm »
Awesome!  New version!  I can't wait for checkpoints and keeping the data in Archive. :)

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #175 on: December 29, 2010, 11:49:05 pm »
I wonder where did Ashbad go, though? He usually posts every single day and now he has been gone since the weekend. O.O I hope it wasn't due to comments on 1.0 x.x

Ashbad

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #176 on: December 30, 2010, 06:09:20 pm »
I definitely agree. I spent two hours trying to beat level 1, and I would have had it except that the keypresses messed me up.  :mad: It's definitely too fast. As for I name, it should be called "Pyyrix's Most Evil, Mindbogglingly Difficult, F*cking Impossible Death Trap".

Thanks.  that really encourages me to make 1.1.

Quote from: DJ the really cool ex-admin Omnimaga
I wonder where did Ashbad go, though? He usually posts every single day and now he has been gone since the weekend. shocked I hope it wasn't due to comments on 1.0 x.x

nah more like iPad fever, plus working on my boy scout eagle project and a school project. just kinda busy, I'll be much more active in january ;)

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #177 on: December 30, 2010, 07:25:59 pm »
Oooh, another aspiring Eagle Scout. Good luck with that :)

As for pyyrix, maybe make it smooth-scroll? That would probably help a lot with the too-fast-ness :-/

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #178 on: December 30, 2010, 10:22:43 pm »
working on my boy scout eagle project
What are you doing?  I wish you luck, both on the project and on the paperwork that takes forever.  Remember "Thank You"s to everyone. :)

As for pyyrix, maybe make it smooth-scroll? That would probably help a lot with the too-fast-ness :-/
That would be awesome! ;D

Ashbad

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #179 on: December 31, 2010, 11:27:09 am »
working on my boy scout eagle project
What are you doing?  I wish you luck, both on the project and on the paperwork that takes forever.  Remember "Thank You"s to everyone. :)

I'll remember to do that ;)

I'm making a really disgusting area behind my church really beautiful.  I'm still working out details, but I just got a professional in and I realized that the building limitations won't let us build a patio (not laws or anything, just that it's impossible to build one in the area; the slop is right above maximum patio slope, and there are leveling issues)

eh, it'll be January by the time 1.1 is released.  sorry :(