Author Topic: [Platformer] Pyyrix's Most Excellent Adventure  (Read 34767 times)

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Offline FinaleTI

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #75 on: November 09, 2010, 08:12:28 pm »
I noticed the explodable blocks, and I brought the torch and bomb with me to get the keg. I guess I just missed the way back out. If I still can't get it, I'll post a screenie.


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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #76 on: November 09, 2010, 08:17:24 pm »
ok, that sounds fair ;)

The first time up the tower, it's hard, but after that it gets much easier.  The tower is the only difficulty of the level, but it's pretty annoying I'm sure :P

Offline Darl181

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #77 on: November 09, 2010, 08:30:19 pm »
Wow...this looks epic.  Great job.
Will send to calc as soon as possible.

Umm...what.
I run it, it says

Pyyrix's...advanture
Press 2nd to continue

So I press 2nd, and the whole screen is just screwed up.

EDIT: it doesn't like having too little RAM, apparently--I had something like 8000 free.
But it works now.
« Last Edit: November 09, 2010, 08:55:22 pm by Darl181 »
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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #78 on: November 09, 2010, 09:35:31 pm »
yeah it does that every now and then -- hopefully I can make it check for the right conditions in the 1.0 release ;)

Also: do you like it so far?

BTW, new ideas of what to add to levels 5 and after.
NEW ITEMS!  Such as:
-Boots to walk on water
-Bucket o' water to change lava to rock
-knife to kill stationary NCPs (far strech, but hey this game IS experimental :P)
-Another type of lock/key
-ANTIGRAV-BOOTS

...do you guys like any of the ideas?  I think most if not all of them could be easily implemented.

Offline DJ Omnimaga

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #79 on: November 09, 2010, 09:40:21 pm »
I love the new items ideas. It's really turning out to be a great game!

Offline ztrumpet

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #80 on: November 09, 2010, 10:16:44 pm »
Cool.
I can't wait! ;D

Offline Darl181

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #81 on: November 09, 2010, 11:46:54 pm »
This game is one of those that will stay on my calc for a long time, and I'm kind of picky about my games :P
Pyyrix is great.

Another idea:
Can you add a checkpoint system please? :D
^Yes.  I get to the top of the level, die somehow or another, then have to restart from the beginning.

Also, the movement kind of has the same minor problem as Splut did at first--you just move too fast.
Maybe different difficulty levels, running at different speeds because of a Pause?

Other than that, I can see where this can go, and where it is now, and I'm amazed by both.  Keep it up!
Vy'o'us pleorsdti thl'e gjaemue

ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #82 on: November 10, 2010, 01:28:35 pm »
Well, I'll make 2 different difficulties: shoplifter (easy), crook (medium), and thief (hard)

in easy, there will be a "checkpoint system" that when you die, you start at the beginning, but yuo keep all items and keys you got and things you unlocked are still unlocked; also movement is slower.  In medium, you move at normal speed but there's still checkpoints.

In hard, it's much more sensitive than it is right now, and no checkpoints.


Also: added in water, with some difficulty but also made walk-on-water boots to go with that. ;)

@finaleTI:

I looked at level 2: you're right, there an area that's nearly impossible.  I fixed that up and I'll post it probably later today, in a 0.2 BETA.

Also, one last announcement:

The final version of Pyyrix will include 10 full levels, and also a built in level creator where you can make up to 3 custom levels! They will also be exportable so you can post them online for other people to download too.
« Last Edit: November 10, 2010, 01:32:01 pm by ASHBAD_ALVIN »

Offline DJ Omnimaga

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #83 on: November 10, 2010, 01:57:20 pm »
About checkpoints, if you restart at the beginning, make sure that if the level got movable blocks or something that you don't get stuck somewhere, though, if you restart at the beginning.

Can't wait to play it again :)

Offline Ranman

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #84 on: November 10, 2010, 01:58:19 pm »
I love it!
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ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #85 on: November 10, 2010, 04:36:30 pm »
Well, also fixed the ladders, added in lava, soon to add bucket o' water.

Offline Builderboy

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #86 on: November 10, 2010, 04:59:45 pm »
Wewt i've been playing this for the past 20 min! ^^ Its so addicting :D Definitely second the check point idea, as well as maybe telling you what an item is once you pick it up so you don't have to go test it and die in the lava or whatever because you thought you got lava boots but they were ice boots or whatever :P

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #87 on: November 10, 2010, 05:41:40 pm »
glad to see you like it :D

yeah, before a level with a new item(s), I'll have a quick tut of how and when to use the items. 

Offline FinaleTI

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #88 on: November 10, 2010, 09:08:27 pm »
Well, I'll make 2 different difficulties: shoplifter (easy), crook (medium), and thief (hard)

in easy, there will be a "checkpoint system" that when you die, you start at the beginning, but yuo keep all items and keys you got and things you unlocked are still unlocked; also movement is slower.  In medium, you move at normal speed but there's still checkpoints.

In hard, it's much more sensitive than it is right now, and no checkpoints.


Also: added in water, with some difficulty but also made walk-on-water boots to go with that. ;)

@finaleTI:

I looked at level 2: you're right, there an area that's nearly impossible.  I fixed that up and I'll post it probably later today, in a 0.2 BETA.

Also, one last announcement:

The final version of Pyyrix will include 10 full levels, and also a built in level creator where you can make up to 3 custom levels! They will also be exportable so you can post them online for other people to download too.
Sweet. I beat level 4 as well, so I'll be working on 3 for the time being. ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #89 on: November 11, 2010, 03:25:04 am »
Will we be able to swim in the water or will we just kinda die after a while?