Author Topic: [Platformer] Pyyrix's Most Excellent Adventure  (Read 35884 times)

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ASHBAD_ALVIN

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[Platformer] Pyyrix's Most Excellent Adventure
« on: November 02, 2010, 10:09:21 am »
Well, while I'm NOT stuck in RandC development right now, I feel I have to be doing another small project at the same time so I won't get bored with it and decide to quit.  That's actually how I can motivate myself, by keeping doubly busy :D

So this is a basic platformer where there are like 50 levels where you have to collect 3 gems and beat a miniboss before you can beat the real boss and escape.  I might have something later on it, but maybe not.  Just want to tell you guys that the other project si out there, but 80% of my progrmming time still goes to Rule and Conquer ;)
« Last Edit: November 03, 2010, 01:56:29 pm by ASHBAD_ALVIN »

Offline JustCause

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I totally get your motivation. I'm doing the same thing with MFQT and my hyper-secret project.

Looking forward to it!
See you, space cowboy...

ASHBAD_ALVIN

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thanks, might have some demo or just a screenie later on, but I'd say this is like 1% in the works right now :3

while the platforming engine will be simple and crap, most of the developing will probably be creating good levels

Offline JustCause

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while the platforming engine will be simple and crap, most of the developing will probably be creating good levels
How life works, XD I'll do levels if you like.
See you, space cowboy...

Offline DJ Omnimaga

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Sounds promising, I can't wait to see some screenshots :)


ASHBAD_ALVIN

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40% done with platforming engine O.o

Offline DJ Omnimaga

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #6 on: November 03, 2010, 11:24:10 pm »
Cool to see progress :)

Offline MRide

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #7 on: November 03, 2010, 11:30:50 pm »
actually, your motivation system works.  My problem is that I keep busy doing schoolwork. :P

ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #8 on: November 04, 2010, 01:56:51 pm »
wow, I'm like 90% done with the engine O.o

That was fast if I do say so myself :D

Here's what I've got in it so far:

-many different normal blocks
-one way and flase blocks
-keys and locks
-a jumping and physics engine (took the most time :P)
-LADDERS :D :D :D
-blocks that kill you


That's it so far, but then it's for setting fuses and stuff (I'll explain later)
I'll try to attach the demo when I get home, in about 45 minutes

ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #9 on: November 04, 2010, 04:18:43 pm »
update with screenie and program:
« Last Edit: November 04, 2010, 04:19:32 pm by ASHBAD_ALVIN »

Offline Aichi

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #10 on: November 04, 2010, 04:23:21 pm »
Wow, it looks impressive! Great work.
Edit: Is it pure Asm or Axe compiled?
« Last Edit: November 04, 2010, 04:28:09 pm by Aichi »

ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #11 on: November 04, 2010, 04:24:48 pm »
thanks, though it only took like 2.5 hours to do, 1.5 of the hours for the jumping O.o
« Last Edit: November 04, 2010, 04:24:55 pm by ASHBAD_ALVIN »

Offline yunhua98

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #12 on: November 04, 2010, 04:25:46 pm »
nice job!  that looks really cool!  btw, could you PM me with your current source?  I want to learn something from it.  ;)  don't worry, I won't steal you code.  :P

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ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #13 on: November 04, 2010, 04:26:48 pm »
sure :D  will take a minute though I need to use Ticonnet on my computer which deosn't have internet, and usb it over ;)

Offline Builderboy

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #14 on: November 04, 2010, 04:29:06 pm »
Looks awesome :D I especially like the single directional tiles ^^