Author Topic: [Platformer] Pyyrix's Most Excellent Adventure  (Read 34950 times)

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ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #15 on: November 04, 2010, 04:30:29 pm »
thanks, those took some weird coding regime I official have dubbed "Conditional sub-exceptions" :P dubbed it just now

Offline yunhua98

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #16 on: November 04, 2010, 04:30:43 pm »
sure :D  will take a minute though I need to use Ticonnet on my computer which deosn't have internet, and usb it over ;)


sure, I can wait.  ;)  thanks.
« Last Edit: November 04, 2010, 04:30:54 pm by yunhua98 »

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ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #17 on: November 04, 2010, 04:40:23 pm »
The code is pretty messy unless you're me and know it very well, so go to the label called .FUNCTIONS near the bottom where you'll find the map drawing, player and HUD drawing routines.  And yes, that repeat has like 5k of code in it ;)

All that speed without a Full instruction!  In fact, I had to slow it down considerably O.o

Offline yunhua98

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #18 on: November 04, 2010, 04:43:09 pm »
don't worry, I'm just going to have a look at the engine since I always wondered on how to make those effeciently.  ;)

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Offline Madskillz

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #19 on: November 04, 2010, 04:43:56 pm »
Wow ASHBAD looks great, really pumped out that engine fast. Oh and I second the awesomeness of those directional tiles

ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #20 on: November 04, 2010, 04:46:27 pm »
thanks, I'm probably more amazed at my speed than you guys are -- usually that would take a week for me to do :o

Thanks for the compliments guys!  The engine is structured mostly, but I still have many tricks up my sleeve for the tiles and such ;)

...and of course, real levels :P

NEW EDIT:

Wow, it looks impressive! Great work.
Edit: Is it pure Asm or Axe compiled?

It's compiled Axe :D
I would have done it Asm but I wanted to focus more on the great gameplay than technical issues :P
« Last Edit: November 04, 2010, 04:55:09 pm by ASHBAD_ALVIN »

Offline yunhua98

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #21 on: November 04, 2010, 04:55:08 pm »
wait, why did I see a post saying "h"

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ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #22 on: November 04, 2010, 04:55:37 pm »
Accident of mine, I tried to edit my earlier one and I accidentally did that :P
« Last Edit: November 04, 2010, 04:55:48 pm by ASHBAD_ALVIN »

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #23 on: November 04, 2010, 05:02:09 pm »
Just tried the demo. Pretty awesome!
Keep up the good work. ;)


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Offline meishe91

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #24 on: November 04, 2010, 05:05:59 pm »
Looking cool. Keep up the good work.
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ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #25 on: November 04, 2010, 05:50:01 pm »
Thanks!  I plan to go far on it ;)

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-1ups
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-and some more cool things as well :D

Offline yunhua98

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #26 on: November 04, 2010, 05:50:45 pm »
dude, you have got to be the fastest coder ever.  :D

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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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ASHBAD_ALVIN

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #27 on: November 04, 2010, 05:54:50 pm »
really?  I'm wouldn't say quite that --you should see lolzer123 behind a 84+  ;)

EDIT: ^ probably more of an inside joke now that I realize it ^

well, I've just done SO MUCH PROGRAMMING in summer 2010 that I  hit the record of an average of about 4-5 hours a day O.o

I think I learned from that summer how to get more efficient, though RandC isn't really showing it :(
« Last Edit: November 04, 2010, 06:02:02 pm by ASHBAD_ALVIN »

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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #28 on: November 04, 2010, 09:59:58 pm »
That looks nice and interesting! You might want to make sure it won't run too fast, because in the screenshot, you seemed to have an hard time jumping at certain places.
Accident of mine, I tried to edit my earlier one and I accidentally did that :P
That happens often ;D (I saw the trash bin section of the forums, hehe :P)

And wow, I'm glad I'm not alone to ever have coded 4-5 hours a day in  average, before. :D


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Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #29 on: November 05, 2010, 03:36:13 pm »
this platformer is blockdude with gravity and special tiles. i like it =D

Quote from: ASHBAD_ALVIN
well, I've just done SO MUCH PROGRAMMING in summer 2010 that I  hit the record of an average of about 4-5 hours a day O.o

I think I learned from that summer how to get more efficient, though RandC isn't really showing it
yeah, i remember when things were like that. during my last math class of the previous school year i succeeded in making a simple phoenix/like space shooter with a scrolling background in one hour(think pugluna, but less polished and much worse graphics).
since then, though, things got busy. the last time i wrote a line of code was a month ago o_0

good luck on this(and on keeping yourself busy)!