Author Topic: [Platformer] Pyyrix's Most Excellent Adventure  (Read 34949 times)

0 Members and 1 Guest are viewing this topic.

ASHBAD_ALVIN

  • Guest
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #60 on: November 08, 2010, 05:24:37 pm »
thanks. by the way, there's a bug i found. when climbing a ladder, if you keep going up into a solid tile, you'll immerse into the tile. also, is there a way to compress the appvars? and it's a little sensitive, but otherwise i like it.

I just found that bug :(

And I'll try some compression technique before pyyrix goes gold.

Awesome platformer, hard to play on WabbitEmu, played a bit of the first level, this is the only level?

nope, there's 4 levels ;)

Their respective to their names -- PYLV1, PYLV2, etc.

The first level is kind of a practice, there's NO WAY you can even try the other levels till you beat that one ;)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #61 on: November 08, 2010, 08:11:10 pm »
Wow, this is wonderful.  I really, really like this game.  Great job Ashbad! ;D

One question:  Why do I land on top of the key thing instead of obtaining it?

Yes, you can haz screenie. ^-^

Edit: Can you add a checkpoint system please? :D
« Last Edit: November 08, 2010, 08:22:11 pm by ztrumpet »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #62 on: November 09, 2010, 01:00:44 am »
OMG! It is even better than I thought. Those levels seems pretty big, I like it. Kinda like a cross between Mario and Block Dude. I'm getting this as soon as possible :D!

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #63 on: November 09, 2010, 07:21:44 am »
One suggestion: DiagnosticOff :P. It'll get rid of the run indicator :)

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #64 on: November 09, 2010, 09:22:20 am »
Wow, this looks cool! I'll try it out as soon as TI Connect stops being an uncooperative whiny *stream of expletives* fffffffffff.

Level design offer is still out there.
See you, space cowboy...

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #65 on: November 09, 2010, 11:39:15 am »
Nice! It almost reminds me of block dude :P I like the jump system, most platformers without smooth scrolling don't have that.

ASHBAD_ALVIN

  • Guest
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #66 on: November 09, 2010, 01:25:04 pm »
Ztrumpet: I'll add inn some code on the final release so that yuo can land on top of keys and still get them :P

for now, all you can do is pick it up by going left/ right.

Glad to see people likez my gamez!

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #67 on: November 09, 2010, 03:33:42 pm »
Ztrumpet: I'll add inn some code on the final release so that yuo can land on top of keys and still get them :P
I noticed it for bombs too. ;)

ASHBAD_ALVIN

  • Guest
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #68 on: November 09, 2010, 03:40:13 pm »
yeah,it's like that for all pick-up-able items :(

Also: did anyone manage to beat level 1 yet?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #69 on: November 09, 2010, 04:16:13 pm »
I tried it but I couldn't get past the spikes part. Also I found a bug when climbing ladders: I could get inside blocks above.

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #70 on: November 09, 2010, 04:49:01 pm »
yeah,it's like that for all pick-up-able items :(

Also: did anyone manage to beat level 1 yet?
I did, but I'm still on level two... I did hack through the PYSTATS appvar just to see all the levels, though. ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

ASHBAD_ALVIN

  • Guest
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #71 on: November 09, 2010, 04:49:57 pm »
yep, pretty easy right now -- though I have an idea for encrytion later though :P

How did you like the levels?

My favorite in design -- level 2 :D
« Last Edit: November 09, 2010, 04:50:16 pm by ASHBAD_ALVIN »

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #72 on: November 09, 2010, 05:32:09 pm »
Yeah, I like level 2 as well, but I'm stuck at the part where you enter the spiked-filled tower and collect the item near the top. Then, I don't know where to go, as it looks like the gem is on the next floor, but I can't get up there and I don't think there's a way out of the tower by going back the way you came in...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #73 on: November 09, 2010, 06:53:57 pm »
I have an idea: a level with extra gravity, but with spikes on the roof, so you have to watch out too much gravity you hit the spikes.

Cool, hein?

The last screenie is very good, congratzz!

ASHBAD_ALVIN

  • Guest
Re: [Platformer] Pyyrix's Most Excellent Adventure
« Reply #74 on: November 09, 2010, 08:01:22 pm »
Yeah, I like level 2 as well, but I'm stuck at the part where you enter the spiked-filled tower and collect the item near the top. Then, I don't know where to go, as it looks like the gem is on the next floor, but I can't get up there and I don't think there's a way out of the tower by going back the way you came in...

At the top of the tower, all you have to worry about the first time is getting the Keg.  Later, once you have the bomb, keg and torch, you can climb up the tower again to get to the beginning area (blocked off by explodable rocks).  Then, go across to the top of the tower, where you can get the gem.  I forgot where I put the gem door in the level, though :P

still have probs?  post a screeny then, I think I had probs too, but eventually beat the level during tests.