Author Topic: [Project] 2 Player shooter game.  (Read 16999 times)

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Offline Happybobjr

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Re: [Project] 2 Player shooter game.
« Reply #75 on: December 28, 2010, 09:19:43 am »
the issue only goes one way between the better calc and th ti-83+.

This is where you would have (can't remember what calc stays normal)  to hold all the data and just continuously transfer data in a patern.
That is the best way i can think to deal with it.

note: sorry if i don't make sense, i am not all the way here today.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Happybobjr

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Re: [Project] Calc of dudy.
« Reply #76 on: January 10, 2011, 05:56:09 pm »
well i had some free time a while ago. which doesn't happen often enough.

I have made some large, small updates.

1. Bullets are 2x faster than humans.
2. Perfect syncing with bullets now.
3. Adjustable calc syncing speed thing.  (can't explain.  It's just a tool to help me test)
4. Speed and size optimizations.

School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline DJ Omnimaga

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Re: [Project] 2 Player shooter game.
« Reply #77 on: January 11, 2011, 03:33:59 pm »
I'M glad to see an update ;D. I hope you have more free time soon.

Offline Happybobjr

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Re: [Project] 2 Player shooter game.
« Reply #78 on: January 11, 2011, 04:10:03 pm »
Ya, i am a little scattered :P

Today was a snow day :D
Well, I now have health class so that's 30 min of free time a day.

I am bad and I'm starting another mini-project.  Have you played on the Wii?
If yes. Wii Play?
if yes. Tanks?

i am in the process of starting to make tanks.
2 player (as always ;D)
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Munchor

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Re: [Project] 2 Player shooter game.
« Reply #79 on: January 11, 2011, 04:12:01 pm »
"1. Bullets are 2x faster than humans.", shouldn't them be 10* faster? I mean, do you want to make it possible for humans to escape them if they see them in time?

Offline Happybobjr

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Re: [Project] 2 Player shooter game.
« Reply #80 on: January 11, 2011, 04:33:18 pm »
I am still adjusting speeds and everything.
Currently for faster speeds i skip every other frame.

I need to make sure the bullet isn't just tele-porting 10 spaces.
I can't figure out a smooth way for the bullets to work.


I suppose i could do
if getkey(0)
While(?,#1,#2)
Sub(get)
'Do drawing routine'
Dispgraph
end
end
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Happybobjr

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Re: [Project] 2 Player shooter game.
« Reply #81 on: February 04, 2011, 03:28:56 pm »
Updatish.

Everything is smoother and faster.
bullets and there speeds are now slow.  (occasional glitch though where bullit sprite is still there but not the object itse;f (in OOP terms :P))

werird...
A have three calcs with me.
1. 84+se
2.84+
3.84+

1 and 2 work
2 and 3 work
1 and 3 doesn't work ...???
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline DJ Omnimaga

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Re: [Project] 2 Player shooter game.
« Reply #82 on: February 05, 2011, 01:02:44 am »
Are you able to send stuff between these calcs at all or is it just during your game? It might just be a timing issue. Could you post the code in the Axe forum?

Offline Happybobjr

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Re: [Project] 2 Player shooter game.
« Reply #83 on: February 05, 2011, 09:39:03 am »
Yes, i can send programs between 1 and 3.  only occasionally does it not work.  I think when transferring, it does double checks.
I am very sure it is just a linkport issue.
calc 1. My I/O port has the sides covered in cold ,hot glue.
calc 2. Perfectly clean.  Barely ever uses linkport
calc 3. Well, if you knew the person, you would understand.....
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Happybobjr

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Re: [Project] Calc of Duty
« Reply #84 on: February 05, 2011, 01:01:07 pm »
Major improvments.

Collision checking was made.
Everything was optimized so much that I can't even begin to explain.
So much smoother.


new commands
* + - Increases the number of times subroutine GET is called
* - - Decreases  ^


All bugs that can be fixed were fixed.

New bug
* Random occurrence that when a bullet is destroyed, it will not disappear.  Don't worry, it can't hurt you or anything.

Sorry no screeny. New version of wabbit isn't liking linking.
« Last Edit: February 05, 2011, 01:21:42 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline DJ Omnimaga

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Re: [Project] 2 Player shooter game.
« Reply #85 on: February 06, 2011, 12:02:45 am »
Yes, i can send programs between 1 and 3.  only occasionally does it not work.  I think when transferring, it does double checks.
I am very sure it is just a linkport issue.
calc 1. My I/O port has the sides covered in cold ,hot glue.
What happened to it? O.O

calc 3. Well, if you knew the person, you would understand.....
<immature>I hope the person did not attempt what I think! O.O</immature>

Nice to see a new update, though. :)
« Last Edit: February 06, 2011, 12:03:12 am by DJ Omnimaga »

Offline Happybobjr

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Re: [Project] 2 Player shooter game.
« Reply #86 on: February 06, 2011, 10:31:34 am »
I would prefer not to talk about it...

I am going to make backups with calc 1 and 3, erase all memory.  then see if connection is fixed.  I doubt it, but it's always worth a try.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline DJ Omnimaga

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Re: [Project] 2 Player shooter game.
« Reply #87 on: February 07, 2011, 11:34:02 pm »
Hmm ok. I hope it's nothing too bad, tho. X.x


Offline Happybobjr

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Re: [Project] 2 Player shooter game.
« Reply #88 on: August 29, 2011, 10:43:10 pm »
Wowzers this is old.  I will be updating this soon.  (when i get a chance for transfers)

* I twiddled with the concept of barricades.
* I made spawning to different locations.
* It is about over 9000 times smoother and better :P
*bullets are faster than humans.

I really need someone to fix my collision routine.
It will lag out if there is a bullet in the game and your y value ='s the bullets y value :P.
I will give candy to someone who helps (not really about the candy :P)
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline runeazn

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Re: [Project] 2 Player shooter game.
« Reply #89 on: August 30, 2011, 12:04:02 pm »
Do you know why Nspire 84+ SE + 84+ BE
crashes?