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@DJ Omni: Actually, once I get to making variables, it will be easier to use compressed data. If you check SpriteLib, I have a method to take a 128 byte "screen shot" of the homescreen which then gets compressed to 64 bytes (because only 16 tiles are used). Plus, I have a method to extract that data from archive. So yes, when I get to that point, I will definitely add the ability to compress data and access archived data because I already have the calls made.