Author Topic: [PROJECT] Farmville - Calculator [DELETED]  (Read 7144 times)

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Offline Munchor

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[PROJECT] Farmville - Calculator [DELETED]
« on: November 28, 2010, 01:55:48 pm »
So, I'm starting a Farmville project in Axe, which will require a lot of effort and learn a few things such as:

-AppVars;
-Line and Rect( command;
-Probably non-number-based menus.

A few things it could have but I'm not interested in making:
-Calculator<->Calculator connection;
-Having two 'accounts' in the same calculator and a Highscore table.

What I want to make:
-About 10 vegetables choice to grow;
-A timer (probably around 40,50,60 seconds for vegetables to grow);
-30 'places' where user can plant things, and a pointer to choose one;
-A title screen;
-If I can, something that makes them grow up twice as fast.


This is an Axe project that I already started, I'm drawing sprites for now :)

Tell me what you think of the idea (no, I personally don't like Farmville...).

Also, I made this thread so that I don't give up this project :D
« Last Edit: November 30, 2010, 08:39:28 pm by ScoutDavid »

Offline Happybobjr

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Re: [PROJECT] Farmville - Calculator
« Reply #1 on: November 28, 2010, 03:11:32 pm »
I wouldn't mind helping with 2 player.

keep in mind how you want your 2 player to work.


Note: i make up my own terms ;).

1. Touch to touch
    each calc. Sends and receives the previous getkey
Pro.  Small and easy.
Cons.  More likely to obtain the 4 error*

2. Update- Send/Receive
    You have an option in your game that lets the user send or receive data.
Pro.  Not much really.
Cons.  Well, you probably can see them...

3. Update- full
    Update as much as you want but only after a period of time (recommended about 10 sec.)
Pro.  Great for data transfer.  Not terrible to program in.
Cons.    Might not be how you want your game to look...  all depends on your game.
            Chances are that the programmer will screw up a couple of times before succeeding so back up the program.



*4 Error*
   An error which occurs when the linking cord has some interference which makes the receiving calculator get 4
Note:  The longer the cord the more this error occurs
       -7 foot cord.
              Almost unusable. (1 out of 5-10)
       -3 foot cord.
              Tons better than the 7 foot cord.  But still shouldn't be used with touch to touch multilayer. (1 out of 50-100)
       -6 inch cord.
               Works great and  only gets the four error (once in about 1000)

Note: My calculations are done by observation and have not been tested.
« Last Edit: November 28, 2010, 03:23:04 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline DJ Omnimaga

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Re: [PROJECT] Farmville - Calculator
« Reply #2 on: November 28, 2010, 03:14:09 pm »
Seems interesting, but I wouldn't be able to help much because I didn't code in a long while and I never played Farmville. Good luck on this!

Offline Munchor

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Re: [PROJECT] Farmville - Calculator
« Reply #3 on: November 28, 2010, 03:18:07 pm »
I wouldn't mind helping with 2 player.

keep in mind how you want your 2 player to work.


Note: i make up my own terms ;).

1. Touch to touch
    each calc. Sends and receives the previous getkey
Pro.  Small and easy.
Cons.  More likely to obtain the 4 error*

2. Update- Send/Receive


Note.   sry going to save and continue writing.

That would be helpful, but I'm not interested in doing it. Maybe when I finish the project you can do it?

I think it is extremely hard :S

Anyways, I'm making vegetables sprites now. No grayscale, though. I'll be doing them black/white only :S

Offline DJ Omnimaga

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Re: [PROJECT] Farmville - Calculator
« Reply #4 on: November 28, 2010, 03:22:16 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).

Offline Happybobjr

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Re: [PROJECT] Farmville - Calculator
« Reply #5 on: November 28, 2010, 03:23:53 pm »
I wouldn't mind helping with 2 player.

keep in mind how you want your 2 player to work.


Note: i make up my own terms ;).

1. Touch to touch
    each calc. Sends and receives the previous getkey
Pro.  Small and easy.
Cons.  More likely to obtain the 4 error*

2. Update- Send/Receive


Note.   sry going to save and continue writing.

That would be helpful, but I'm not interested in doing it. Maybe when I finish the project you can do it?

I think it is extremely hard :S

Anyways, I'm making vegetables sprites now. No grayscale, though. I'll be doing them black/white only :S

multilayer is rather easy for me.
note: i updated my post.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

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Re: [PROJECT] Farmville - Calculator
« Reply #6 on: November 28, 2010, 03:24:54 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).

Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S

Offline Happybobjr

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Re: [PROJECT] Farmville - Calculator
« Reply #7 on: November 28, 2010, 03:26:18 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).

Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S

So no job for me? :( ;( :(
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

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Re: [PROJECT] Farmville - Calculator
« Reply #8 on: November 28, 2010, 03:28:10 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).

Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S
Oh ok, I didn't knew that'S what you meant. I think it could be fun in single player too. Just have some game modes or objectives in the game where you need to provide a big farm in X amount of time, make a certain amount of money in a certain amount of time, etc. Kinda like Starcraft missions, but with building a farm instead of attacking other armies.

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Re: [PROJECT] Farmville - Calculator
« Reply #9 on: November 28, 2010, 03:58:05 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).

Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S
Oh ok, I didn't knew that'S what you meant. I think it could be fun in single player too. Just have some game modes or objectives in the game where you need to provide a big farm in X amount of time, make a certain amount of money in a certain amount of time, etc. Kinda like Starcraft missions, but with building a farm instead of attacking other armies.

Yes, missions, great idea! Thanks much!

Another thing, can the game be named 'Farmville'?

I'm worried with copyrights :S

Offline Happybobjr

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Re: [PROJECT] Farmville - Calculator
« Reply #10 on: November 28, 2010, 04:10:22 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).

Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S
Oh ok, I didn't knew that'S what you meant. I think it could be fun in single player too. Just have some game modes or objectives in the game where you need to provide a big farm in X amount of time, make a certain amount of money in a certain amount of time, etc. Kinda like Starcraft missions, but with building a farm instead of attacking other armies.

Yes, missions, great idea! Thanks much!

Another thing, can the game be named 'Farmville'?

I'm worried with copyrights :S

If you're worried, name it Farmvill

or Farmvillage
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

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Re: [PROJECT] Farmville - Calculator
« Reply #11 on: November 28, 2010, 05:59:43 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).

Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S
Oh ok, I didn't knew that'S what you meant. I think it could be fun in single player too. Just have some game modes or objectives in the game where you need to provide a big farm in X amount of time, make a certain amount of money in a certain amount of time, etc. Kinda like Starcraft missions, but with building a farm instead of attacking other armies.

Yes, missions, great idea! Thanks much!

Another thing, can the game be named 'Farmville'?

I'm worried with copyrights :S

If you're worried, name it Farmvill

or Farmvillage

Farmtown?

Offline Happybobjr

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Re: [PROJECT] Farmville - Calculator
« Reply #12 on: November 28, 2010, 06:01:04 pm »
idk...

but when you finish i shall steal your source and make it 2 player... :P
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Re: [PROJECT] Farmville - Calculator
« Reply #13 on: November 28, 2010, 06:03:38 pm »
Great, I think that would be cool (go for it, steal!)

I'm going to post sprites today!

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Re: [PROJECT] Farmville - Calculator
« Reply #14 on: November 28, 2010, 06:12:40 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).

Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S
Oh ok, I didn't knew that'S what you meant. I think it could be fun in single player too. Just have some game modes or objectives in the game where you need to provide a big farm in X amount of time, make a certain amount of money in a certain amount of time, etc. Kinda like Starcraft missions, but with building a farm instead of attacking other armies.

Yes, missions, great idea! Thanks much!

Another thing, can the game be named 'Farmville'?

I'm worried with copyrights :S
Generally, it is OK it seems in the calc world. Since 1998, only 4 calculator authors got cease and desist letters from companies for using copyrighted content in their games/programs. But if yoU're worried you can always change the name a bit and say it's inspired from Farmville.