Author Topic: [PROJECT] Racer3D: Replay  (Read 30860 times)

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Offline Munchor

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Re: [PROJECT] Racer3D: Replay
« Reply #60 on: November 14, 2010, 03:30:06 pm »
I tried a road with the Rect( command but it was truly weird, really, something crazy and tremendously hard to drive, I need a better adaptation.

It was like the road splited into several parts xD

Offline DJ Omnimaga

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Re: [PROJECT] Racer3D: Replay
« Reply #61 on: November 15, 2010, 12:13:03 am »
* DJ Omnimaga thinks Quigibo should post how he did it...

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Re: [PROJECT] Racer3D: Replay
« Reply #62 on: November 15, 2010, 07:43:28 am »
* DJ Omnimaga thinks Quigibo should post how he did it...

ScoutDavid is of the same opinion =P Let's wait, I'm sure he will ;)

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Re: [PROJECT] Racer3D: Replay
« Reply #63 on: November 15, 2010, 02:09:56 pm »
If i am understanding correctly, all he did was replace

Line(X1,Y,X2,Y

with

Rect(X1,Y,X2-X1,1

Offline Munchor

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Re: [PROJECT] Racer3D: Replay
« Reply #64 on: November 16, 2010, 01:38:32 pm »
If i am understanding correctly, all he did was replace

Line(X1,Y,X2,Y

with

Rect(X1,Y,X2-X1,1

Will try it right away, thanks.

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Re: [PROJECT] Racer3D: Replay
« Reply #65 on: November 16, 2010, 04:13:26 pm »
If i am understanding correctly, all he did was replace

Line(X1,Y,X2,Y

with

Rect(X1,Y,X2-X1,1
Ah ok. My code was different because I was using the latest 8xp download, which was a while ago. Hopefully it can run faster. I wonder if in my case it was slower only because there was a rand instruction inside the Line() command?

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Re: [PROJECT] Racer3D: Replay
« Reply #66 on: November 16, 2010, 04:14:38 pm »
Nice to see some progress on this.  How long until a BETA?

Offline Munchor

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Re: [PROJECT] Racer3D: Replay
« Reply #67 on: November 17, 2010, 12:53:56 pm »
Nice to see some progress on this.  How long until a BETA?

I have no idea, I have got the sprite choice working, the rectangular road is still not fine, which is what I've been trying to do, but I'll make it, I'm sure!

I have 2 other projects on hold now, so I'm going slow.

w000t? 666 posts Alvin? Hahah

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Re: [PROJECT] Racer3D: Replay
« Reply #68 on: November 20, 2010, 06:14:35 am »
New Version Release

New Features:
*Choose Car from 3 different sprites
*"Pause 9999" bad habit removed
*Fixed Bugs in the interface
*New Game Over Screen
*Help Page created

Download:

*Attached, use Asm(prgmRACER3D to open it or a shell ;)

Screenies:



« Last Edit: November 20, 2010, 01:01:27 pm by ScoutDavid »

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Re: [PROJECT] Racer3D: Replay
« Reply #69 on: November 20, 2010, 09:57:26 am »
Nice to see updates! ALso it looks nice so far. :) However the background sometimes scrolls in the wrong direction. ???

Offline Munchor

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Re: [PROJECT] Racer3D: Replay
« Reply #70 on: November 20, 2010, 11:04:35 am »
Nice to see updates! ALso it looks nice so far. :) However the background sometimes scrolls in the wrong direction. ???

It's the 65536 speed bug ;)

Hahahah, I just made a NEW VERSION, 2 in the same day, the second one is MUCH BETTER, don't download this one, wait 'til the other.

Will come today, yet!

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Re: [PROJECT] Racer3D: Replay
« Reply #71 on: November 20, 2010, 01:09:55 pm »
Stable Version: Racer 3D:Replay

*Choose from 6 different sprites, including one that looks like first-person driving:
*Help and About improved
*Title Screen Interface improved
*Game itself suffered a 30bytes optimization. However, the program is larger because of images

Personally, I'm very proud of it and I think it looks great and since the original game by Quigibo a lot has been made and improved, so I really need some feedback.

This is a stable version, ready to play during classes!

I need to make the following:
*Adding layers to background as time goes by
*Highscore System
*A turbo system that makes the car go really fast when you press the forward key

Offline yunhua98

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Re: [PROJECT] Racer3D: Replay
« Reply #72 on: November 20, 2010, 01:13:22 pm »
nice!  I really like the turbo and first person!
great job.  ;)

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Re: [PROJECT] Racer3D: Replay
« Reply #73 on: November 20, 2010, 01:15:17 pm »
nice!  I really like the turbo and first person!
great job.  ;)

The first person could be a Mode, that works for all cars, so if you press the key 'Mode' it goes for first person sprite.

Like that idea?

It would be easy to implement, only need to learn how to change the content of a variable in Axe, since it is quite confusing :s

Offline yunhua98

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Re: [PROJECT] Racer3D: Replay
« Reply #74 on: November 20, 2010, 01:16:00 pm »
thats  good ldea, causse I really like First-Person stuff.  ;)

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