Author Topic: [Project] Sniper 101.  (Read 39786 times)

0 Members and 1 Guest are viewing this topic.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [Project] Sniper 101.
« Reply #120 on: October 24, 2010, 12:18:07 pm »
Personally, I think a mission type mode is best, where you have limited ammo and you have to shoot objects and people in a particular order so that no one sees you. Like this flash game: http://www.addictinggames.com/tacticalassassin.html
« Last Edit: October 24, 2010, 12:19:09 pm by squidgetx »

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #121 on: October 24, 2010, 05:16:18 pm »
Ok so i have a major update.


Sniper 101
Version: 2.0.10

James Oldiges of Happybobjr Prod. 2010.
[email protected]

Assisted by:
*Qwerty.55: optimizations
*Aichi: Some great design for upper part of screen

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Description and Features:

Description:
A very fun sniper game to play during math class.

Features:
*Multiple civilians.
*One bad guy
*Quick quit to avoid getting caught by your teacher. (Users discretion is advised)
*Open source code.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Controls:
Arrow keys move scope.
'2nd' shoots.
'clear' quits the game.
'^' cheat mode/normal mode.



Contact me for: Thoughts, comments, complaints, rants, optimizations,
                lobsters, peanuts etc. are all welcome here.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/


Change Log:
*New Character
*Multiple innocent civilians.
*Cheat key...'^'
*-100 points for shooting civilians.
*Slightly different display to maximize scope locations.
*Truly is only good in full speed mode, but can be adjusted for normal speed.
« Last Edit: October 24, 2010, 05:30:41 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: [Project] Sniper 101.
« Reply #122 on: October 24, 2010, 05:28:45 pm »
That's looking good.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [Project] Sniper 101.
« Reply #123 on: October 24, 2010, 05:29:57 pm »
Wow

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #124 on: October 24, 2010, 05:31:13 pm »

look at the source for the collision checking :D
Very messy ;)

Wow
?
« Last Edit: October 24, 2010, 05:49:57 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: [Project] Sniper 101.
« Reply #125 on: October 24, 2010, 06:25:16 pm »
Looks much better, great job happybob

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #126 on: October 24, 2010, 07:04:06 pm »
thanks.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Project] Sniper 101.
« Reply #127 on: October 24, 2010, 07:14:51 pm »
Nice! However I think when missing/sniping pressing any arrow key should let you continue the game. Otherwise it's hard to control

ASHBAD_ALVIN

  • Guest
Re: [Project] Sniper 101.
« Reply #128 on: October 24, 2010, 07:16:34 pm »
looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)

Great job! :D

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #129 on: October 24, 2010, 07:16:48 pm »
Nice! However I think when missing/sniping pressing any arrow key should let you continue the game. Otherwise it's hard to control

???  Are you talking about just waiting for a key press to end the pause? ^


looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)

Great job! :D

What else do you want to see?
« Last Edit: October 24, 2010, 07:19:23 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Project] Sniper 101.
« Reply #130 on: October 24, 2010, 07:19:40 pm »
Yeah. You can keep the pause if no key is pressed but if pressing an arrow key it would be nice if the game continued

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #131 on: October 24, 2010, 07:22:02 pm »
sorry about the quadrupal post. :P


Yeah. You can keep the pause if no key is pressed but if pressing an arrow key it would be nice if the game continued
so.....

at the end.

While getkey(54)
End
Repeat getkey
End


???
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

ASHBAD_ALVIN

  • Guest
Re: [Project] Sniper 101.
« Reply #132 on: October 24, 2010, 07:27:29 pm »
Quote
looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)

Great job! :D

What else do you want to see?

I just want o see a level system where you can upgrade guns, some animations for when yuo kill someone, some scenery, a money system.

Other than that you have a great sniper game :3

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #133 on: October 24, 2010, 07:28:36 pm »
Quote
looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)

Great job! :D

What else do you want to see?

I just want o see a level system where you can upgrade guns, some animations for when yuo kill someone, some scenery, a money system.

Other than that you have a great sniper game :3

problem is, someone has to seriously walk me through how to make menu's
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: [Project] Sniper 101.
« Reply #134 on: October 24, 2010, 07:28:46 pm »
looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)

Great job! :D

What else do you want to see?

How about something more than "sniped"?  Maybe have the guy fall over or explode or something.

edt: double ninja'd
« Last Edit: October 24, 2010, 07:29:13 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue