Author Topic: [Project] Sniper 101.  (Read 40835 times)

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Offline DJ Omnimaga

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Re: [Project] Sniper 101.
« Reply #210 on: November 06, 2010, 04:47:43 pm »
Ah ok I see. Don't hesitate to ask help in the Axe Parser sub-forum if you need to.

Offline yunhua98

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Re: [Project] Sniper 101.
« Reply #211 on: January 14, 2011, 05:35:26 pm »
EIPC bump.

happybobjr, check this out.  ;)
http://www.ticalc.org/archives/files/fileinfo/434/43454.html

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Offline Munchor

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Re: [Project] Sniper 101.
« Reply #212 on: January 14, 2011, 05:36:29 pm »
I also saw that, he edited it and made a new one.

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #213 on: January 14, 2011, 09:31:28 pm »
Ya, i saw that.
You know its different because of 202 :P
He didn't warn me at all about this, but i have emailed him and we are now in contact. No hard feelings.
He said zoom was added. that confused me. I looked at it and there was no zoom...

I got sick of scrolling through so much data when i made the game so big that i gave up the project.  But it seems as if he is trying to polish it up :P.  I am trying to help him along.

Oh well. It was a shock for me this morning when i got on :D
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Offline Builderboy

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Re: [Project] Sniper 101.
« Reply #214 on: January 15, 2011, 02:12:11 am »
Wow, well he should have definitely asked for your permission, but its cool how you two are working together to polish it up :) On a related note, if you were sick of scrolling through so much code, there is a way to split it up into multiple subprograms, which can make everything significantly more manageable :)

Offline Munchor

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Re: [Project] Sniper 101.
« Reply #215 on: January 15, 2011, 04:36:24 am »
Wow, well he should have definitely asked for your permission, but its cool how you two are working together to polish it up :) On a related note, if you were sick of scrolling through so much code, there is a way to split it up into multiple subprograms, which can make everything significantly more manageable :)

Like The Psyche... But then it is all in one .8xk in the game itself.

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #216 on: January 15, 2011, 09:59:31 am »
Wow, well he should have definitely asked for your permission, but its cool how you two are working together to polish it up :) On a related note, if you were sick of scrolling through so much code, there is a way to split it up into multiple subprograms, which can make everything significantly more manageable :)

wE AREN'T WORKING TOGETHER.
hE IS WORKING ON IT HIMSELF.  hE IS just coming to me when he gets confused.

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Offline DJ Omnimaga

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Re: [Project] Sniper 101.
« Reply #217 on: January 18, 2011, 01:40:54 am »
Sorry to see you stopped working on it, but glad to hear it's not dead and you're still helping polishing it up when he needs help.

Offline Mohammad

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Re: [Project] Sniper 101.
« Reply #218 on: February 03, 2011, 01:21:51 am »
How to actually zoom in Axe?
pixel test certain part and make those pixels take up 4 pixels?
« Last Edit: February 03, 2011, 01:22:26 am by Mohammad »

Offline DJ Omnimaga

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Re: [Project] Sniper 101.
« Reply #219 on: February 03, 2011, 01:27:25 am »
I think I or someone else had a routine somewhere to zoom small sprites, but it was really slow for larger stuff. Runer112 made one too, though, although I never got able to understand it. X.x

Offline kalan_vod

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Re: [Project] Sniper 101.
« Reply #220 on: February 03, 2011, 02:25:07 am »
If you need the code in assembly, I am sure we have it on revsoft

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #221 on: February 03, 2011, 04:12:10 pm »
umm, I myself haven't worked on this for a very, very long time.

I don't know about the other guy though.
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Offline DJ Omnimaga

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Re: [Project] Sniper 101.
« Reply #222 on: February 04, 2011, 02:28:40 am »
If you need the code in assembly, I am sure we have it on revsoft
I remember seeing a screenshot from Zelda using it:



I think Runer112 Axe version quite fast too, but I don't know how much larger. I wonder if Spencer still has the code for his ASM one...

By the way happybobjr are you currently working on any projects?
« Last Edit: February 04, 2011, 02:29:24 am by DJ Omnimaga »

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #223 on: February 04, 2011, 10:04:05 am »
Not really,  I just can't get motivated [/lies]

[truth] I have rewriten Calc of duty 3 times.  none of them worked.  I deleted them.  I finally tried my stable version it didn't work...  It turns out my I/O port is messed up....
So i work on COD whenever I have two other 84+'s
[/truth]

should i clean my I/O port?
« Last Edit: February 04, 2011, 10:09:55 am by Happybobjr »
School: East Central High School
 
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Offline JustCause

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Re: [Project] Sniper 101.
« Reply #224 on: February 04, 2011, 10:42:25 am »
Spoiler For offtopic:
If you need the code in assembly, I am sure we have it on revsoft
I remember seeing a screenshot from Zelda using it:


Wait, where can I find that program? (Not the routine for zooming, but the program as a whole. Is it an in-progress game? What is this I don't even.)

Sorry to hear about Calc of Duty happybobjr. I would send you my calc if I could. :)
See you, space cowboy...