Author Topic: [Project] Sniper 101.  (Read 39779 times)

0 Members and 1 Guest are viewing this topic.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #45 on: October 22, 2010, 02:34:48 pm »
I opted for 'Other-Specify'.

You should have like three, four or even 5 guys going around(and more will come). You have to keep shooting them.
If you fail, no problem.

More and more guys will come, and you have to eliminate them as they come.

If, for example, 20 guys are on the screen, you lose, set highscore :)

problem is that i don't know how to code that...
Help would be nice... (remember I like the game to be less that 2000 bytes.  So that cant take over 700 bytes.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Project] Sniper 101.
« Reply #46 on: October 22, 2010, 02:37:26 pm »
I opted for 'Other-Specify'.

You should have like three, four or even 5 guys going around(and more will come). You have to keep shooting them.
If you fail, no problem.

More and more guys will come, and you have to eliminate them as they come.

If, for example, 20 guys are on the screen, you lose, set highscore :)

problem is that i don't know how to code that...
Help would be nice... (remember I like the game to be less that 2000 bytes.  So that cant take over 700 bytes.

First tip, create a variable for number of guys, then do

Code: [Select]
If numofguys > 10 Then
...Blah Blah Highscore

The code for numofguys keeps raising is hard, I don't know how to do such thing :S

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #47 on: October 22, 2010, 02:40:49 pm »
no, my problem is controlling multiple guys at once.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Project] Sniper 101.
« Reply #48 on: October 22, 2010, 02:41:28 pm »
no, my problem is controlling multiple guys at once.

So, like making each guy walk right or left is the problem?
Maybe random?

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #49 on: October 22, 2010, 02:42:28 pm »
right to left and left to right wouldn't be too hard.

I am just going to add that in final version so i can keep my code organized
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Project] Sniper 101.
« Reply #50 on: October 22, 2010, 02:43:34 pm »
right to left and left to right wouldn't be too hard.

I am just going to add that in final version so i can keep my code organized

There is no such thing as 'final version' in programming. You always find something new, a bug for example that you update :D:D

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #51 on: October 22, 2010, 02:44:00 pm »
when i quit programing it :P
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Project] Sniper 101.
« Reply #52 on: October 22, 2010, 02:45:04 pm »
when i quit programing it :P

Can't wait for my TI 84 to play your game, it looks great. I used to play First person shooters, and I loved sniping.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #53 on: October 22, 2010, 02:46:39 pm »
: )

If someone will test my game out, which i am attaching shortly to comment on speed of pauses, It would be great.
For full speed and regular. Thanks.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Project] Sniper 101.
« Reply #54 on: October 22, 2010, 02:47:26 pm »
: )

If someone will test my game out, which i am attaching shortly to comment on speed of pauses, It would be great.
For full speed and regular. Thanks.

That's why teams of programmers are always good.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #55 on: October 22, 2010, 02:51:27 pm »
can i have two polls at once?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Project] Sniper 101.
« Reply #56 on: October 22, 2010, 02:52:03 pm »
can i have two polls at once?

That would be two different threads, I'm not sure if they allow that.

Wait for this one to end, maybe?

ASHBAD_ALVIN

  • Guest
Re: [Project] Sniper 101.
« Reply #57 on: October 22, 2010, 02:52:16 pm »
Other: I thinkt there should be missions, where you have to kill certain people in certain ways.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Project] Sniper 101.
« Reply #58 on: October 22, 2010, 02:53:24 pm »
Other: I thinkt there should be missions, where you have to kill certain people in certain ways.

Like real Snipers, I like that too!

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Project] Sniper 101.
« Reply #59 on: October 22, 2010, 02:54:10 pm »
Other: I thinkt there should be missions, where you have to kill certain people in certain ways.
interesting.  Have gray people and black people :D (not racist >:D )
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________