Author Topic: [Project] Sniper 101.  (Read 39829 times)

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Offline Munchor

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Re: [Project] Sniper 101.
« Reply #15 on: October 21, 2010, 01:47:34 pm »
I added swaying of scope.
I added Infinite amount of shot.
I fixed timer (i'll need to make a version for 6 mH calcs....)
I added a score  feature.  IE.  5  /9
The guy changes locations when shot.

Upcoming:
Guy doesn't have to walk in straight line.
I will Undo "Full"  so i can be used on different calcs.

Keep up with updates.

The game looks really good but some-how hard :S

Offline squidgetx

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Re: [Project] Sniper 101.
« Reply #16 on: October 21, 2010, 03:25:22 pm »
anyone know how to draw a circle to the back buffer?

Code: [Select]
Exch(L6,L3,768)
Circle(X,Y,Radius)
Exch(L6,L3,768)

...basically switch buffer/backbuffer, draw circle to the buffer (which is actually the back buffer) then switch them back

Looks nice so far :)
« Last Edit: October 21, 2010, 03:26:02 pm by squidgetx »

Offline Scipi

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Re: [Project] Sniper 101.
« Reply #17 on: October 21, 2010, 03:37:35 pm »
You know, on xbox there is a sniper simulator that could give you some nice ideas for the game. Such as notches and various distances. Just look it up in the indie section and try out the demo.

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Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #18 on: October 21, 2010, 03:43:47 pm »
A cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game ;)

I was thinking about it.

Code: 

X+((Rand^3)/2)-> X
X-((Rand^3)/2)-> X
Y+((Rand^3)/2)-> Y
Y-((Rand^3)/2)-> Y


This is more efficient
Code: [Select]
X+rand^5-2->X
Y+rand^5-2->Y

It will move X and Y a distance between 0 and 2 pixels away from where it was in a random direction.
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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #19 on: October 21, 2010, 04:07:33 pm »
A cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game ;)

I was thinking about it.

Code: 

X+((Rand^3)/2)-> X
X-((Rand^3)/2)-> X
Y+((Rand^3)/2)-> Y
Y-((Rand^3)/2)-> Y


This is more efficient
Code: [Select]
X+rand^5-2->X
Y+rand^5-2->Y

It will move X and Y a distance between 0 and 2 pixels away from where it was in a random direction.

thanks.

Update:  Game sucks when at normal speed.... (trying to fix it)
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Offline Builderboy

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Re: [Project] Sniper 101.
« Reply #20 on: October 21, 2010, 04:30:15 pm »
 

This is more efficient
Code: [Select]
X+rand^5-2->X
Y+rand^5-2->Y

It will move X and Y a distance between 0 and 2 pixels away from where it was in a random direction.

That wont quite work because Axe does order of operations right to left, try this instead:

Code: [Select]
rand^5-2+Y->Y
rand^5-2+X->X

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #21 on: October 21, 2010, 05:03:14 pm »
still... that would have it sway too much.

i am using X+((Rand^25)/24)-> X
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Offline ztrumpet

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Re: [Project] Sniper 101.
« Reply #22 on: October 21, 2010, 05:53:50 pm »
still... that would have it sway too much.

i am using X+((Rand^25)/24)-> X
Use rand^25/24+X->X as it's more optimized. :)

Neat game. ;D

Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #23 on: October 21, 2010, 07:48:48 pm »
Thanks for the correction, Builderboy
Anyway...

still... that would have it sway too much.

i am using X+((Rand^25)/24)-> X

So you only want it to move one pixel in either direction very occasionally?
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---  = -------------
∂x²        ℏ²Ψ

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #24 on: October 21, 2010, 07:59:33 pm »
cool thanks

Thanks for the correction, Builderboy
Anyway...

still... that would have it sway too much.

i am using X+((Rand^25)/24)-> X

So you only want it to move one pixel in either direction very occasionally?

very occasionally?  This still sways quite a bit...
« Last Edit: October 21, 2010, 08:00:36 pm by happybobjr »
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Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #25 on: October 21, 2010, 08:22:46 pm »
Only once every 13 cycles or so. That should be fairly inconsistent if the game itself is slow. About once every quarter second, I would imagine.
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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #26 on: October 21, 2010, 08:36:23 pm »
how would you put that in though?
It seems like that would be more inefficient.


Anyone got an idea to make everything but in the view of the scope black?
« Last Edit: October 21, 2010, 08:36:36 pm by happybobjr »
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Offline nemo

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Re: [Project] Sniper 101.
« Reply #27 on: October 21, 2010, 08:38:02 pm »
DS loop?


Offline Darl181

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Re: [Project] Sniper 101.
« Reply #28 on: October 21, 2010, 08:38:16 pm »
Draw circles to fill in where the scope is, DrawInv.
Then draw whatever inside the open circle.
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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #29 on: October 21, 2010, 08:40:36 pm »
oh, good thought ^


DS loop?
Could you do an example where it would be more efficient?


how can i make the inside of the circle white?
« Last Edit: October 21, 2010, 08:53:24 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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