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I added swaying of scope.I added Infinite amount of shot.I fixed timer (i'll need to make a version for 6 mH calcs....)I added a score feature. IE. 5 /9The guy changes locations when shot.Upcoming:Guy doesn't have to walk in straight line.I will Undo "Full" so i can be used on different calcs.
anyone know how to draw a circle to the back buffer?
Exch(L6,L3,768)Circle(X,Y,Radius)Exch(L6,L3,768)
Quote from: ASHBAD_ALVIN on October 20, 2010, 09:58:32 pmA cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game I was thinking about it. Code: X+((Rand^3)/2)-> XX-((Rand^3)/2)-> XY+((Rand^3)/2)-> YY-((Rand^3)/2)-> Y
A cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game
X+rand^5-2->XY+rand^5-2->Y
Quote from: happybobjr on October 20, 2010, 10:02:20 pmQuote from: ASHBAD_ALVIN on October 20, 2010, 09:58:32 pmA cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game I was thinking about it. Code: X+((Rand^3)/2)-> XX-((Rand^3)/2)-> XY+((Rand^3)/2)-> YY-((Rand^3)/2)-> YThis is more efficientCode: [Select]X+rand^5-2->XY+rand^5-2->YIt will move X and Y a distance between 0 and 2 pixels away from where it was in a random direction.
This is more efficientCode: [Select]X+rand^5-2->XY+rand^5-2->YIt will move X and Y a distance between 0 and 2 pixels away from where it was in a random direction.
rand^5-2+Y->Yrand^5-2+X->X
still... that would have it sway too much.i am using X+((Rand^25)/24)-> X
Thanks for the correction, BuilderboyAnyway...Quote from: happybobjr on October 21, 2010, 05:03:14 pmstill... that would have it sway too much.i am using X+((Rand^25)/24)-> XSo you only want it to move one pixel in either direction very occasionally?
DS loop?