Author Topic: [Project] Sniper 101.  (Read 39904 times)

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ASHBAD_ALVIN

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Re: [Project] Sniper 101.
« Reply #60 on: October 22, 2010, 02:54:24 pm »
Yeah, such as you have to kill an old guy for his wife, by hitting a branch above him that will fall and kill him. 

Or just shooting guards in a certain order so none trigger the alarm.

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Re: [Project] Sniper 101.
« Reply #61 on: October 22, 2010, 02:56:43 pm »
um,  i don't think either will be feasible.
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ASHBAD_ALVIN

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Re: [Project] Sniper 101.
« Reply #62 on: October 22, 2010, 02:57:32 pm »
um,  i don't think either will be feasible.

um... why not, it would be fun, and would make you look likea  beast programmer...

It's very possible to do...

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« Last Edit: October 22, 2010, 02:59:18 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Aichi

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Re: [Project] Sniper 101.
« Reply #64 on: October 22, 2010, 02:59:01 pm »
This game is really fun.  ;D
Are you going to let the guys just walk on the ground?
What about guys with parachutes or some different stories?

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #65 on: October 22, 2010, 03:00:15 pm »
I don't know.... Wow this is getting attention.

If you can psudocode stuff. And/or pictures for your ideas, that would be great.
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Offline Munchor

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Re: [Project] Sniper 101.
« Reply #66 on: October 22, 2010, 03:00:18 pm »
Hhaha, yeah just give him ideias, i think they are all wonderful. Can someone make a list of all the ideas given so that we can order them in order of importance?

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Re: [Project] Sniper 101.
« Reply #67 on: October 22, 2010, 03:01:03 pm »
someone want to be a co-programmer for this?
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Offline Munchor

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Re: [Project] Sniper 101.
« Reply #68 on: October 22, 2010, 03:01:30 pm »
someone want to be a co-programmer for this?

You really need one :)

Not me, no lol

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #69 on: October 22, 2010, 03:03:37 pm »
why not. I shall put tons of notes in the code to help.
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Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #70 on: October 22, 2010, 03:23:18 pm »
someone want to be a co-programmer for this?

I'd be happy to look at your code and try some basic coding, since this project is related to one of my own.

EDIT: Looking at the source, I do see a few optimizations that could be made.
« Last Edit: October 22, 2010, 03:33:08 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

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Re: [Project] Sniper 101.
« Reply #71 on: October 22, 2010, 03:34:45 pm »
could you point them out plz?
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Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #72 on: October 22, 2010, 03:59:30 pm »
could you point them out plz?

I'll just edit the parts of the source that could use it and PM you the edited source.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #73 on: October 22, 2010, 04:06:13 pm »
ok, thanks.  When will this be done by?
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TI-Nspire    |||  Lent out, and never returned
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Offline Aichi

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Re: [Project] Sniper 101.
« Reply #74 on: October 22, 2010, 04:08:27 pm »
As I said erlier, it would be nice if you make use of the full screen height.
If there is just one story, youre able to wait until the guy comes again as you can see in the
screenshot in the first post of this topic.
When the guy starts again left, he must be going to be moved on a random story.