Author Topic: [Project] Sniper 101.  (Read 39825 times)

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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #75 on: October 22, 2010, 04:13:33 pm »
Explain to me what you want. I believe I have him moved to a random height  after each pass in the program provided.
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Offline Munchor

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Re: [Project] Sniper 101.
« Reply #76 on: October 22, 2010, 04:13:42 pm »
As I said erlier, it would be nice if you make use of the full screen height.
If there is just one story, youre able to wait until the guy comes again as you can see in the
screenshot in the first post of this topic.
When the guy starts again left, he must be going to be moved on a random story.


Did you ever hit the guy in that GIF?

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #77 on: October 22, 2010, 04:14:54 pm »
me? Yes.
aichi?  No.


Aichi,  You are not using the current version of sniper 101

« Last Edit: October 22, 2010, 04:20:06 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Aichi

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Re: [Project] Sniper 101.
« Reply #78 on: October 22, 2010, 04:20:49 pm »
Did you ever hit the guy in that GIF?
I had to let him live to show what happens if he reaches the right screen bound.

Aichi,  You are not using the current version of sniper 101
I added the story system into AXSNIP2A.

Edit: Looks like there are already stories in the new version.
« Last Edit: October 22, 2010, 04:22:24 pm by Aichi »

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #79 on: October 22, 2010, 04:25:44 pm »
no story in new version. just made it black :P

so are you going to be a co-programmer?  because you should have the newest version of the program to get all the optimisations in and everything.
School: East Central High School
 
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Offline Aichi

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Re: [Project] Sniper 101.
« Reply #80 on: October 22, 2010, 04:35:23 pm »
so are you going to be a co-programmer?  because you should have the newest version of the program to get all the optimisations in and everything.
Ok, I downloaded AXSNIPE3 and Ill post some suggestions here soon.

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #81 on: October 22, 2010, 04:36:15 pm »
ok thanks.  It does me no good with older versions :P

You will see some major optimizations :)
School: East Central High School
 
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Offline Munchor

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Re: [Project] Sniper 101.
« Reply #82 on: October 22, 2010, 04:37:26 pm »


I <3 Sniper 101 like this.

Offline Ranman

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Re: [Project] Sniper 101.
« Reply #83 on: October 22, 2010, 04:38:10 pm »
This game is really starting to look great. I love seeing the progression of the game as it matures. Nice work!
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Offline Munchor

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Re: [Project] Sniper 101.
« Reply #84 on: October 22, 2010, 04:39:03 pm »
This game is really starting to look great. I love seeing the progression of the game as it matures. Nice work!

That makes two of us. What? we have exact same number of posts btw

Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #85 on: October 22, 2010, 04:54:59 pm »
ok, thanks.  When will this be done by?

No idea. I'm rather busy today.
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Offline Aichi

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Re: [Project] Sniper 101.
« Reply #86 on: October 22, 2010, 05:09:35 pm »
I changed the ammo/time displaying. What do you think about it?

Offline Munchor

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Re: [Project] Sniper 101.
« Reply #87 on: October 22, 2010, 05:10:07 pm »
I changed the ammo/time displaying. What do you think about it?


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Offline nemo

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Re: [Project] Sniper 101.
« Reply #88 on: October 22, 2010, 05:11:44 pm »
i like it! only problem is you can see the target sometimes when he's walking on the top row (the top of his head appears through the bullets)


Offline DJ Omnimaga

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Re: [Project] Sniper 101.
« Reply #89 on: October 22, 2010, 05:31:32 pm »
um,  i don't think either will be feasible.

um... why not, it would be fun, and would make you look likea  beast programmer...

It's very possible to do...
Because you find it easy to do doesn't mean it will be easy for everyone. If it's so easy you should maybe attempt it yourself first then show him how.

i like it! only problem is you can see the target sometimes when he's walking on the top row (the top of his head appears through the bullets)
Yeah same here. I like how it looks so far. Good luck!