Author Topic: [Project] Sniper 101.  (Read 39911 times)

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ASHBAD_ALVIN

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Re: [Project] Sniper 101.
« Reply #90 on: October 22, 2010, 05:34:27 pm »
um,  i don't think either will be feasible.

um... why not, it would be fun, and would make you look likea  beast programmer...

It's very possible to do...
Because you find it easy to do doesn't mean it will be easy for everyone. If it's so easy you should maybe attempt it yourself first then show him how.

Good point.  I'm sorry, but it would be cool.  If you need any help on it, I'd be glad to help you, since I gave you the idea ;D

I noticed the new poll entry.  I see what you did there :D
« Last Edit: October 22, 2010, 05:35:44 pm by ASHBAD_ALVIN »

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #91 on: October 22, 2010, 05:35:10 pm »
could you pseudo code it for me plz?  ^



I <3 Sniper 101 like this.
thanks

ok, thanks.  When will this be done by?

No idea. I'm rather busy today.
ok

I changed the ammo/time displaying. What do you think about it?


could you post source?

um,  i don't think either will be feasible.

um... why not, it would be fun, and would make you look likea  beast programmer...

It's very possible to do...
Because you find it easy to do doesn't mean it will be easy for everyone. If it's so easy you should maybe attempt it yourself first then show him how.

i like it! only problem is you can see the target sometimes when he's walking on the top row (the top of his head appears through the bullets)
Yeah same here. I like how it looks so far. Good luck!

thanks.
« Last Edit: October 22, 2010, 05:35:54 pm by happybobjr »
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Offline Aichi

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Re: [Project] Sniper 101.
« Reply #92 on: October 22, 2010, 05:48:03 pm »

could you post source?


Wait a second.

Edit: Added attachments.
« Last Edit: October 22, 2010, 05:55:48 pm by Aichi »

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #93 on: October 22, 2010, 05:59:03 pm »
reversible back color now ready for update.  Just waiting for Aichi for the sprites.

lmao ninja'd
« Last Edit: October 22, 2010, 05:59:18 pm by happybobjr »
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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #94 on: October 22, 2010, 06:21:34 pm »
you put it over 2000 bytes...

Update. As shown in screeny above.
^ key Changes between black and white. (for future modes.)

Here is the update: http://www.omnimaga.org/index.php?action=dlattach;topic=4930.0;attach=3985
Compiled: http://www.omnimaga.org/index.php?action=dlattach;topic=4930.0;attach=3984

Will someone make a screeny?
« Last Edit: October 22, 2010, 06:23:03 pm by happybobjr »
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Offline squidgetx

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Re: [Project] Sniper 101.
« Reply #95 on: October 22, 2010, 06:24:58 pm »
WOW looks awesome. Reminds me of the flash game Tactical Assasin

Offline Aichi

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Re: [Project] Sniper 101.
« Reply #96 on: October 22, 2010, 06:51:26 pm »
you put it over 2000 bytes...

Update. As shown in screeny above.
^ key Changes between black and white. (for future modes.)

Here is the update: http://www.omnimaga.org/index.php?action=dlattach;topic=4930.0;attach=3985
Compiled: http://www.omnimaga.org/index.php?action=dlattach;topic=4930.0;attach=3984

Will someone make a screeny?
Arent you going to include my graphically improvements?

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #97 on: October 22, 2010, 06:52:21 pm »
i did....  What is wrong?  checking....

EDit:  screeny on front page is the old one....
« Last Edit: October 22, 2010, 06:54:17 pm by happybobjr »
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Offline Aichi

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Re: [Project] Sniper 101.
« Reply #98 on: October 22, 2010, 07:09:05 pm »
Ah, sorry. It was my fault. The new version didnt overwrite the old, when I had downloaded it.

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #99 on: October 22, 2010, 07:11:52 pm »
i hadn't updated it yet? oh well, all going good :D
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Re: [Project] Sniper 101.
« Reply #100 on: October 22, 2010, 07:36:02 pm »
Why do you absolutely want it to be under 2000 bytes, though? I don't understand why people are so stuck up about file sizes when they got 24 KB of RAM and 480 KB of archive. Because a game is larger doesn't mean it's crappier. In fact, it's the opposite most of the time.

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #101 on: October 22, 2010, 07:37:01 pm »
well the old thought was to have a small short game.  but now... it might grow to where's waldo ;)
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Re: [Project] Sniper 101.
« Reply #102 on: October 22, 2010, 07:38:12 pm »
I personally don't think you should limit yourself too much when making games, unless you are really attempting a challenge or something. Also I don't get the Waldo reference ???

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #103 on: October 22, 2010, 07:40:58 pm »
I try to limit the size but not the functionality of it. so I try to program the base of the program to be as small as possible but still work fully.

At out school (elementary) where's Waldo was very popular.
That reminds me,  I got to make a where's Waldo game for the calc :P
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Re: [Project] Sniper 101.
« Reply #104 on: October 22, 2010, 07:49:44 pm »
Oh ok but I wondered what Waldo had to do with the Sniper game.

Also if you do Where's Waldo please don't do it like that :P


Also here are the screenshots of the game, but I failed very hard at both x.x. I think you need to reduce the sensitiveness of keys or allow us to continue when miss/sniped appears so we don't have to wait for a long while before the game continues again.
« Last Edit: October 22, 2010, 07:50:41 pm by DJ Omnimaga »