Author Topic: [Project] Sniper 101.  (Read 39926 times)

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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #105 on: October 22, 2010, 07:54:21 pm »
Well at least you tried... note: yyou forgot to show inverse mode. press ^

New poll! Choose which one you don't like. (each option last time had one vote...)

Anyone want to make Different sprites for the stickman? or are they good?
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Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #106 on: October 22, 2010, 08:10:19 pm »
I think I have a multi-direction walking 8x8 sprite somewhere. I'll get those optimizations out soon, too.
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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #107 on: October 22, 2010, 08:10:53 pm »
ty.  That would be great. (i suck at drawing)
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
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ASHBAD_ALVIN

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Re: [Project] Sniper 101.
« Reply #108 on: October 22, 2010, 09:31:21 pm »
ty.  That would be great. (i suck at drawing)

That's okay, your excellent progamming skills make up for that :D

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #109 on: October 22, 2010, 09:32:29 pm »
thanks ;D
I am wondering where i want to bring this though...
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

ASHBAD_ALVIN

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Re: [Project] Sniper 101.
« Reply #110 on: October 22, 2010, 09:35:36 pm »
with the poll, is it what we DONT like or what we LIKE?

Just wondering so I can get my vote right ;)

Offline DJ Omnimaga

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Re: [Project] Sniper 101.
« Reply #111 on: October 22, 2010, 10:07:59 pm »

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #112 on: October 22, 2010, 10:09:04 pm »
I am trying to weed out the bad ones right now.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #113 on: October 22, 2010, 10:17:47 pm »
I appear to have deleted those sprites to make room for my "Other" project, but I'll redraw them and see if they don't increase the code size past the original, given the space I've created with only a few optimizations.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #114 on: October 23, 2010, 05:20:54 pm »
got those optimizations?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #115 on: October 23, 2010, 06:03:02 pm »
Since E-mail isn't working...
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #116 on: October 23, 2010, 08:27:19 pm »
ok, i worked in some of the optimizations.
I didn't use them all though. A couple weren't easy for me to quickly comprehend, which is important to me when programing
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #117 on: October 23, 2010, 08:46:51 pm »
I understand. By the way, multiple targets don't appear to slow down the game unduly.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #118 on: October 23, 2010, 09:23:27 pm »
I understand. By the way, multiple targets don't appear to slow down the game unduly.
how about in normal speed mode?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline AngelFish

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Re: [Project] Sniper 101.
« Reply #119 on: October 23, 2010, 09:34:59 pm »
I haven't changed the speed setting at all, aside from eliminating a pause 300 in the enemy loop to accommodate a For( loop to search the array. I've seen almost no change in speed so far, even though it's drawing two sprites and manipulating the data for a third.
« Last Edit: October 23, 2010, 09:36:23 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ