Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
[Project] Stand
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: [Project] Stand (Read 4241 times)
0 Members and 1 Guest are viewing this topic.
Munchor
LV13
Extreme Addict (Next: 9001)
Posts: 6199
Rating: +295/-121
Code Recycler
[Project] Stand
«
on:
December 24, 2010, 08:51:13 pm »
All I can post for now, tunnel isn't moving yet
It will eventually.
Made gravity engine, though
Axe Game. Similar to a 'Helicopter' game. It's a 2010 project, don't worry
I will leave Ahead in a to-do projects list for now, too complicated
Logged
+1/-0 karm for this message
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: [Project] Stand
«
Reply #1 on:
December 24, 2010, 09:55:32 pm »
that looks cool, but I think you should make the tunnel a bit smaller?
just a suggestion, though.
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: [Project] Stand
«
Reply #2 on:
December 25, 2010, 12:41:26 am »
well, if he's going to make the tunnel move then he would have to make it smaller to fit the whole thing on the screen.
i very much like the way that looks!
Logged
Munchor
LV13
Extreme Addict (Next: 9001)
Posts: 6199
Rating: +295/-121
Code Recycler
Re: [Project] Stand
«
Reply #3 on:
December 25, 2010, 02:18:29 pm »
I need to figure how to... Hum... I just have no idea of what to do. Well, make the game look soft, it looks too crazy :S
Logged
Ashbad
Guest
Re: [Project] Stand
«
Reply #4 on:
December 25, 2010, 02:24:19 pm »
Looks nice, dude! Why are the walls so crazy looking though?
Logged
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: [Project] Stand
«
Reply #5 on:
December 25, 2010, 04:25:36 pm »
looks better, but are the walls supposed to do that? if not, for the location of the walls, use
Code:
[Select]
:R+rand^3-1->R (current tunnel position for top wall)
I can PM you my chopper code for you to look at if youu want, or my tunnel game, since you're making Chopper.
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Project] Stand
«
Reply #6 on:
December 27, 2010, 12:45:24 am »
Nice effects but kinda weird at the same time. O.o
I think it would be nice if both shaked at the same time, but that the walls were not just horizontal, kinda to have some sort of helicopter game with earthquakes.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
[Project] Stand