Author Topic: [SPINOFF]Trio and Niko: Dawn  (Read 9431 times)

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Ashbad

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[SPINOFF]Trio and Niko: Dawn
« on: January 23, 2011, 09:16:07 pm »
My cage match entry.  Using dual layer ASCII, thanks to Builderboy.  Not like TaNF's style of battle, more similar to a final fantasy's style (or illusiat's if you wanna talk similar calc games)

Will post updates frequently ;)

Ashbad

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #1 on: January 24, 2011, 01:21:27 pm »
I already have map loading done.  Wow, what I'm finding so hard to do in axe is easy in BASIC :P :P :P

Offline AngelFish

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #2 on: January 24, 2011, 01:47:48 pm »
Wait, TI-OS got something right?  O.O
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Ashbad

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #3 on: January 24, 2011, 01:49:34 pm »
Wait, TI-OS got something right?  O.O

lol, I don't understand what you just said :P

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #4 on: January 24, 2011, 01:52:22 pm »
They actually made something work better than Axe?
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #5 on: January 24, 2011, 01:57:55 pm »
Lol it's just that 83+ BASIC is so easy. It's just quite slow (although not as much as on Casio calcs) and data storage is so huge due to floating points. There's a reason why I used TI-83+ BASIC for over 8 years. :P

Anyway do you plan to post screenies soon Ashbad? :D

Ashbad

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #6 on: January 24, 2011, 02:45:21 pm »
yeah, hopefully within an hour, just wanna get NCPs working.

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #7 on: January 24, 2011, 03:06:16 pm »
Nomable CP? ??? Don't you mean Non-Playable Characters? (NPC) ???

jk can't wait. :P

Ashbad

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #8 on: January 24, 2011, 03:13:57 pm »
lol yeah NPC :P

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #9 on: January 24, 2011, 04:07:57 pm »
Sorry Ashbad, but I don't understand what this thread is :S

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #10 on: January 24, 2011, 05:44:35 pm »
Scout:
My cage match entry.

Can't wait for screenies XD
« Last Edit: January 24, 2011, 05:45:50 pm by squidgetx »

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #11 on: January 24, 2011, 05:45:44 pm »
My cage match entry.

:P

Yes, but will his cage match be Trio And Nikko? Isn't it Axe? That's my question.

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #12 on: January 24, 2011, 05:46:43 pm »
It's a different game; the same series. Trio and Niko: Dawn is his cage match entry, and Trio and Niko:Falling is his Axe project  :)
« Last Edit: January 24, 2011, 05:49:23 pm by squidgetx »

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #13 on: January 24, 2011, 05:48:42 pm »
It's a different game; the same series. Trio and Niko: Dawn is his cage match entry, and Trio and Niko:Falling is his Axe project

Oh I see. Thanks much ;D

Ashbad

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Re: [SPINOFF]Trio and Niko: Dawn
« Reply #14 on: January 24, 2011, 06:16:09 pm »
yeah, this is a spinoff for the cage matches, but it's in the same series, but focuses on a different character.  Both of these games are actually prequels to my original stories; TaNF is Trio's original story, and TaND is Pyyrix's.

And none for Niko quite yet, need to actually finish one of the others first :P

I got NPC's working, though I wanna get a 8x8 map ready before posting, so tomorrow I'll post screenies :)