Bump. Topic has bean cross posted to CW and Cemetech.
I am looking for level designers to design five levels for this game. As I plan to reuse levels from lazer 1 in lazer 2 you will be credited in both games.
Here are the requirements:
The level must fit onto a 6 by 6 tile board.
The level should contain a healthy mix of tiles.
The level should be challenging.
The level can contain several emitters, but beware, they can couse lag.
Here is a list of tiles:
Air: just air.
Mirror: can be spun by the user, reflects lazers. One of the states a user can set the mirror to is a "null" state, meaning the lazer will pass through the mirror with out reflection.
Emitter, when the user presses the fire button all emitters will simultaneously fire a lazer. The emitter can fasecup , down, left, or right.
Detector: when all detectors are hit with a lazer the user wins the level. They can be hit from all sides.
Box: blocks a lazer. If hit, the user fails the level.
Portals can teleport the user to any arbitrary tile. Portals do not have to "linked"
Other:
Hitting the edges of the map is an automatic fail.
Lazers can only travel in four directions: up, down, left or right. They can not travel diagonally.
A lazer can still be traveling across the board when you win, just all detectors have to be hit.