Hello Omnimaga, I would make a little topic to introduce my project (yes it's a bit late, I know...)
You may already know the game PuRe Breaker II. My goal is to make an adaptation for TI 84 Plus.
You can play on a 83+, but the screen flickers and the game is rather slow. 15MHz are recommended.
Link to download PureBreaker II -PC (Windows):
[LINK]Link to PureBreaker - TI Beta (there are still bugs with explosive/unbreakable bricks
) :
[LINK] View of the complexity of making a graphic breakout working with only TI Basic, I was forced to use the technique of alternating buffers to optimize the display to stay in a program light and rather fluid. (The fluidity decrease with every option I implement ...)
Lot of people asked me what I meant by using buffers: I explain: this is exactly like with Axe or Grammer: alternating different images on the screen very fast.
Then, the player can see all of the displays on one screen, and I can even display grayscale in the main menu
A CONTRAST OF 7 OR 8 is recommended, even if your batteries consume more temporarily.
There is 3 game modes, the normal mode with pre-loaded levels, the random mode and the custom mode: you design your levels yourself with a level editor. (9 additional levels.) And of course the scores are saved in each game mode.
what is done:
- breakout kernel: 100%
- start menu: 100%
- Bonus implemented: 10%
- Level Editor: 100%
- Game modes: 100%
- Bugs to solve: 30%
So I invite you, dear Omnimaga member/visitor, to participate in this project by
offering me your suffrage, and I thank you in advance for your support!
Have fun!