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[WIP][AXE] HammerIDE for Axe : a good coding efficiency increase !
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Topic: [WIP][AXE] HammerIDE for Axe : a good coding efficiency increase ! (Read 14258 times)
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TheNlightenedOne
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Re: [WIP][AXE] HammerIDE for Axe : a good coding efficiency increase !
«
Reply #45 on:
March 08, 2013, 05:13:35 pm »
bumpity bump bump
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DJ Omnimaga
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Re: Re: Re: [WIP][AXE] HammerIDE for Axe : a good coding efficiency increase !
«
Reply #46 on:
March 08, 2013, 10:26:59 pm »
Quote from: willrandship on February 26, 2013, 06:22:45 am
Every rewrite brings improvement.
just as long as you don't enter an endless rewrite loop
(I saw projects die because 1 part was rewritten about 5 times in 3 years and the author eventually ran out of interest to finish the rest of the game.
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Streetwalrus
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Re: Re: [WIP][AXE] HammerIDE for Axe : a good coding efficiency increase !
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Reply #47 on:
March 09, 2013, 01:13:25 pm »
I think this'll be the last rewrite.
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Matrefeytontias
Axe roxxor (kinda)
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Axe roxxor
Re: [WIP][AXE] HammerIDE for Axe : a good coding efficiency increase !
«
Reply #48 on:
May 15, 2013, 03:38:11 pm »
Bump,
Any progress since your last post ? Or did you drop it for something else ?
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[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
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Streetwalrus
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Re: [WIP][AXE] HammerIDE for Axe : a good coding efficiency increase !
«
Reply #49 on:
May 16, 2013, 12:37:37 pm »
I still have plans for this, but I didn't start that rewrite I was speaking about (yet). I might pick it up during the summer vacation though, but for now I've got the Baccalauréat.
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[WIP][AXE] HammerIDE for Axe : a good coding efficiency increase !