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Omnimaga
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TI Z80
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2-3 person project?
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Topic: 2-3 person project? (Read 33205 times)
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Yeong
Not a bridge
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Re: 2-3 person project?
«
Reply #105 on:
January 15, 2012, 03:03:37 pm »
Well, since we're making Metal Slug now, here's some infos:
Heavy Machine Gun (H)
-start with 200 ammo when acquired
-add 100 ammo if you're "reloading"
-1000 points
-Machine Gun that spreads vertically a bit. dmg is equivalent to 1~1.2 of handgun
Rocket Launcher (R)
-Start with 40 ammo if I'm not mistaken
-add 20 ammo if you're reloading
-1000 points
-It's like a rocket. it slows a bit and first and it launches horizontally. can shoot up to 2 per screen, and does splash damage
Shotgun(S)
-40 ammos
-add 20 ammos when recharging
-1000 points
-Shotgun. It looks like triangular explosion when used. Serious damage (I will say about 50 times handgun?) Have some reload delay.
Flame Shot(F)
-40 ammos
-add 20 ammos when recharging
-1000 points
-Flame thrower that spits some flames. short range, but powerful.
Laser Gun(L)
-200 ammos
-100 when recharging
-1000 points
-penetrates infantry. 1 ammo per frame.
More Info soon
«
Last Edit: January 15, 2012, 03:04:15 pm by TBO_Yeong
»
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saintrunner
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Flogging Molly
Re: 2-3 person project?
«
Reply #106 on:
January 15, 2012, 03:05:47 pm »
I've seen all this stuff done before on calc, but it is very difficult to efficiently code this stuff, so I hope we aren't in over out heads
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Yeong
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Re: 2-3 person project?
«
Reply #107 on:
January 15, 2012, 03:10:28 pm »
General character info
-player can run/jump while shooting.
-player can aim side, up, and down(when jumping)
-when enemy is closed and it's infantry, player uses knife.
-each successful hit with gun is 100 points, and each successful hit with knife is 500 points.
Enemy info (1)
General Infantry
Grenader
-Just hang around until it detects the player.
-throws grenade in parabolic motion, aimed at player.
-1-hit kill
Shielder
-He have shield that can take about 15~20 handgun bullets.
-when shield is gone, he attempts to run away
-shoots gun behind shield
-shield is 1-hit against knife
Bazooka
-He shoots bazooka that's kinda slow
-Delay is until the bullet runs out of screen/hits something
-1-hit kill
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Flogging Molly
Re: 2-3 person project?
«
Reply #108 on:
January 15, 2012, 03:17:25 pm »
We have a lot to do if we are to pull this off, and TBO what do you think of my sprite sheet so far above?
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Yeong
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Re: 2-3 person project?
«
Reply #109 on:
January 15, 2012, 03:18:38 pm »
It's good.
So what's the title name?
Also, I'm working on the tank sprite(the one that we can ride), and I'll post it soon.
EDIT: for the sake of game size, I'll not make the vulcan cannon aimable.(at least, graphically
)
«
Last Edit: January 15, 2012, 03:20:01 pm by TBO_Yeong
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Flogging Molly
Re: 2-3 person project?
«
Reply #110 on:
January 15, 2012, 03:21:27 pm »
not sure yet, we are still working on that I think. Do you have any ideas?
also I couldn't find the shield guy on the website, and for the bazooka guy I didn't see any movement sprites ?!
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Yeong
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Re: 2-3 person project?
«
Reply #111 on:
January 15, 2012, 03:23:09 pm »
bazooka guys usually doesn't move
He just sits around in the specific position (except for paratroopers, but I don't think we'll gonna include that.)
I'll give you the link of the shield guy asap.
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Flogging Molly
Re: 2-3 person project?
«
Reply #112 on:
January 15, 2012, 03:24:32 pm »
Thanks!
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Re: 2-3 person project?
«
Reply #113 on:
January 15, 2012, 03:27:13 pm »
Here:
http://sdb.drshnaps.com/display.php?object=5371
Don't do aiming up/down thingy.
Shooting is the must, but the sword strike is optional for you
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Flogging Molly
Re: 2-3 person project?
«
Reply #114 on:
January 15, 2012, 03:30:53 pm »
ok, and also, as for the grenader.... I made the sprites with out him holding a grenade but I made the grenades (and a mine) seperate...but I think it would be easier to have him hold the grenade and 'throw it' but when his arm is releasing it just goes back to the original movement sprite and we have to seperate grenade shown being thrown. So my question is, should I add the grenade to the hand of the grenader sprite?
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Yeong
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Re: 2-3 person project?
«
Reply #115 on:
January 15, 2012, 03:33:56 pm »
do what you want to do.
Personally, I wouldn't make the soldier hold grenade.
The sprite is just too small for it imo.
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Flogging Molly
Re: 2-3 person project?
«
Reply #116 on:
January 15, 2012, 03:36:49 pm »
well, then it will look like a guy throwing nothing and a grenade appearing. but I'll try and and post it and you can let me know if it will work.
Shield guy: do you want him to hold a gun and a shield?
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Zoom
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Yeong
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Re: 2-3 person project?
«
Reply #117 on:
January 15, 2012, 03:42:16 pm »
Here's the sprite for metal slug(tank)
(16x16)
for shield guy, make him hold just a shield. just draw the gun only when he's shooting.
2nd sprite is crouching, and 3rd one can be fire cannon/hit
«
Last Edit: January 15, 2012, 03:43:05 pm by TBO_Yeong
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saintrunner
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Flogging Molly
Re: 2-3 person project?
«
Reply #118 on:
January 15, 2012, 03:44:22 pm »
OMG! That is Awesome! really really nice job!
and here is one guy with a shield...not sure if I like it though
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Seeker
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POGO Dark/Light
:
Zoom
:
Mario Shotgun
Yeong
Not a bridge
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Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
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Re: 2-3 person project?
«
Reply #119 on:
January 15, 2012, 03:45:13 pm »
The shield guy looks great.
However, you should try to make shield more rectangular.
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2-3 person project?