Ok, I'm working on the player movement and physics, and on scrolling. I'll post a first code around Wednesday.
But I need a help for the level storage and conception. It would be nice if someone could code a sort of level editor that will store levels in an appvar.
Here is the system I use for levels :
- the screen is cut into 8*12 tiles (so 96 tiles) and each tile is one byte in L1. The levels will be 8 tiles height and 89 tiles widht wich makes 712 bytes.
- the first bit of a byte is 0 for background or 1 for platform. The backgrounds tiles will be gray and light gray, and the platforms and obstacles gray and black. The others 7 bits are the number of the tile (so 128 possible tiles, wich should be enough
)
BTW great sprites saintrunner, now can you save the hexcodes to an Axe file ? So I could use them.