Author Topic: 2-3 person project?  (Read 33199 times)

0 Members and 1 Guest are viewing this topic.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: 2-3 person project?
« Reply #120 on: January 15, 2012, 03:46:08 pm »
Ok I'll do that, and seriously. your tank is AMAZING!

better?
« Last Edit: January 15, 2012, 03:47:18 pm by saintrunner »
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: 2-3 person project?
« Reply #121 on: January 15, 2012, 03:49:09 pm »
I actually want that shield taller. :D
Because in actual game, the shield is almost big as the soldier himself.
Sig wipe!

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: 2-3 person project?
« Reply #122 on: January 15, 2012, 04:02:29 pm »
Here ya go   ;D
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: 2-3 person project?
« Reply #123 on: January 15, 2012, 04:17:27 pm »
Great job :D
idk if we should include knifer, too. :D
Sig wipe!

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: 2-3 person project?
« Reply #124 on: January 15, 2012, 04:19:58 pm »
hmm, that would be cool, but for now I think this is good. Any other sprites or stuff you want me to do right now? and how is the main character coming? Raven wanted to get those so a level engine can be tested
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: 2-3 person project?
« Reply #125 on: January 15, 2012, 04:20:45 pm »
you are going to need a fast greyscale tile mapper as well it looks like...


and tiles to populate that...
« Last Edit: January 15, 2012, 04:21:03 pm by Geekboy1011 »

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: 2-3 person project?
« Reply #126 on: January 15, 2012, 04:21:00 pm »
I'm working on Fio right now. :D
But he'll have to wait until tomorrow, though D: (I'm keep messing up her hair D:)
Sig wipe!

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: 2-3 person project?
« Reply #127 on: January 15, 2012, 04:22:24 pm »
Okay cool! Any other sprites for me to make? or do you have them? (I know there are a LOT of them)
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: 2-3 person project?
« Reply #128 on: January 15, 2012, 04:23:08 pm »
You can work on some items, perhaps? (It should be 8x8 imo)
Sig wipe!

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: 2-3 person project?
« Reply #129 on: January 15, 2012, 04:26:14 pm »
okay, I'll go meander through the sprite website, and I'll make some objects. I assume we will need all the guns separate from people as well at one point right?
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: 2-3 person project?
« Reply #130 on: January 15, 2012, 05:00:41 pm »
sorry for the double post, but here are some more random items
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: 2-3 person project?
« Reply #131 on: January 15, 2012, 05:26:39 pm »
Those sprites looks nice guys by the way :D

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: 2-3 person project?
« Reply #132 on: January 15, 2012, 05:57:59 pm »
Thanks :)
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: 2-3 person project?
« Reply #133 on: January 15, 2012, 09:07:08 pm »
Great work on the sprites so far guys! :thumbsup:

Offline Blue Raven

  • LV3 Member (Next: 100)
  • ***
  • Posts: 73
  • Rating: +3/-0
  • Trust me. I'm the Doctor.
    • View Profile
Re: 2-3 person project?
« Reply #134 on: January 16, 2012, 10:15:21 am »
Ok, I'm working on the player movement and physics, and on scrolling. I'll post a first code around Wednesday.
But I need a help for the level storage and conception. It would be nice if someone could code a sort of level editor that will store levels in an appvar.
Here is the system I use for levels :
 - the screen is cut into 8*12 tiles (so 96 tiles) and each tile is one byte in L1. The levels will be 8 tiles height and 89 tiles widht wich makes 712 bytes.
 - the first bit of a byte is 0 for background or 1 for platform. The backgrounds tiles will be gray and light gray, and the platforms and obstacles gray and black. The others 7 bits are the number of the tile (so 128 possible tiles, wich should be enough :P )

BTW great sprites saintrunner, now can you save the hexcodes to an Axe file ? So I could use them.
Apprenez l'Axe ! | DropBox