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Ok, I'm working on the player movement and physics, and on scrolling. I'll post a first code around Wednesday.But I need a help for the level storage and conception. It would be nice if someone could code a sort of level editor that will store levels in an appvar.Here is the system I use for levels : - the screen is cut into 8*12 tiles (so 96 tiles) and each tile is one byte in L1. The levels will be 8 tiles height and 89 tiles widht wich makes 712 bytes. - the first bit of a byte is 0 for background or 1 for platform. The backgrounds tiles will be gray and light gray, and the platforms and obstacles gray and black. The others 7 bits are the number of the tile (so 128 possible tiles, wich should be enough )BTW great sprites saintrunner, now can you save the hexcodes to an Axe file ? So I could use them.
:.SPRITES::.FRUITS/ITEMS:.APPLE:[0810387C9E864C38]:.BANANA:[020307FD433D221C]:.HATONSTICK:[1C223E2E4A141020]:.RADISH:[000000011D6285F9]:.WATERMELON:[3C566AABAB6A563C]::.BAZOOKALEFT:.BAZOOKADOWN:[000302352A312B4E00E0F038509030E097E547060205090E5010E0A0A0E060E0]:.BAZOOKAUP:[000382FD82F18B0E00E0F43C529A34E0070507060205090E5010E0A0A0E060E0]:.BAZOOKARIGHT:.BAZOOKADOWN:[00070F1C0A090C0700C040AC548CD4720A08070505070607E9A7E26040A09070]:.BAZOOKAUP:[00072F3C4A592C0700C041BF418FD1700A08070505070607E0A0E06040A09070]::.SHIELDRIGHT:.STAND:[01030B1F27351416C6E7974D3D9DED9D1F0B07040203020375FD6D4D45C7C7E6]:.MOVEHALF:[01030B1F27351416C6E7974D3D9DED7D1D08070405050B0725FDFDDDF5D77F86]:.MOVE:[01030B1F27351416C6E7974D3D9DED7D1D0807040D110F0725FDFDDDA5AF1F86]:.SHIELDLEFT:.STAND:[63E7E9B2BCB9B7B980C0D0F8E4AC2868AEBFB6B2A2E3E367F8D0E02040C040C0]:.MOVEHALF:[63E7E9B2BCB9B7BE80C0D0F8E4AC2868A4BFBFBBAFEBFE61B810E020A0A0D0E0]:.MOVE:[63E7E9B2BCB9B7BE80C0D0F8E4AC2868A4BFBFBBA5F5F861B810E020B088F0E0]::.GRENADERLEFT:.MOVE:[030709120C09070E80C0D8F4E2A62464347F0F0B15357801BC10E020A090E0C0]:.MOVEHALF:[030709120C09070E80C0D8F4E2A62464347F0F0B0F0B1E01BC10E020A0A0D0E0]:.STAND:[030709120C09070E80C0D8F4E2E62464347F070202030307BC10E02040C040C0]:.THROW1:[030709725C49371680C0C0C0C0887C8C0C070709080F0A1C30C08040A0E02000]:.THROW2:[030709725C49371680C0C0D0D8A850A00C070709080F0A1C20E0A0C020D07010]:.GRENADERRIGHT:.MOVE:[01031B2F47652426C0E090483090E0703D080704050907032CFEF0D0A8AC1E80]:.MOVEHALF:[01031B2F47652426C0E090483090E0703D08070405050B072CFEF0D0F0D07880]:.STAND:[01031B2F47672426C0E090483090E0703D080704020302032CFEE04040C0C0E0]:.THROW1:[0103030303113E31C0E0904E3A92EC680C0301020507040030E0E09010F05038]:.THROW2:[0103030B1B150A05C0E0904E3A92EC6804070503040B0E0830E0E09010F05038]::.MINE:[00000018247E81FF]:.GRENADE1:[00000000F88F8FF8]:.GRENADE2:[2050884C3C1E0703]:.GRENADE3:[3C2424243C181818]:.GRENADE4:[040A11323C78E0C0]:.GRENADE5:[000000001FF1F11F]
But isn't there someone who wants to code too ? I can't do everything alone...
Quote from: Blue Raven on January 18, 2012, 11:24:46 amBut isn't there someone who wants to code too ? I can't do everything alone... ooh pick me! just tell my what you want me to code.