Author Topic: 2-3 person project?  (Read 34416 times)

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Offline saintrunner

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Re: 2-3 person project?
« Reply #30 on: January 12, 2012, 05:22:38 pm »


cool!
« Last Edit: January 12, 2012, 05:22:52 pm by saintrunner »
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Offline parserp

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Re: 2-3 person project?
« Reply #31 on: January 12, 2012, 05:25:12 pm »
O.o wow.

Are you sure we'll be able to code that?

Offline saintrunner

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Re: 2-3 person project?
« Reply #32 on: January 12, 2012, 05:27:23 pm »
Well thats why we have three people...so we can figure out what we can or can't do, lol, but this might be a little hard...any other ideas? I do like platformers!

*saint points down vv to his sig where most of his games are platformers
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Offline Blue Raven

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Re: 2-3 person project?
« Reply #33 on: January 12, 2012, 05:31:52 pm »
Well... It won't be a piece of cake, for sure.  But we can try, and simplify it : making an adaptation, not a perfect port.
And for other platform ideas, there is the cool concept of the infinite tower you have to climb faster enough otherwise you get crush by the scrolling.   
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Offline saintrunner

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Re: 2-3 person project?
« Reply #34 on: January 12, 2012, 05:35:46 pm »
hmmm...videos? But I do like platforms
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Offline Yeong

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Re: 2-3 person project?
« Reply #35 on: January 12, 2012, 05:36:35 pm »
OMFG MEtal Slug !!!11!!@@!!!

setting that aside, if you really decide to do Metal Slug, I have some sprites that I worked a long time ago. Now let me see if I can find it. :D
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Offline saintrunner

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Re: 2-3 person project?
« Reply #36 on: January 12, 2012, 05:38:33 pm »
Awesome :) so parser? you want to attempt it?
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Offline Blue Raven

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Offline parserp

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Re: 2-3 person project?
« Reply #38 on: January 12, 2012, 05:40:26 pm »
Awesome :) so parser? you want to attempt it?
hmmm, I don't know. I'm not good with scrolling/shooting/enemies/graphics.
plus, wouldn't the file size be WAY too large?

Offline Yeong

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Re: 2-3 person project?
« Reply #39 on: January 12, 2012, 05:41:05 pm »
if this project starts, I dib spriting Fio and Eri :P
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Offline saintrunner

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Re: 2-3 person project?
« Reply #40 on: January 12, 2012, 05:41:38 pm »
Not neccesarily....I haven't done much with scrolling.... Raven? What so you think?
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Offline DJ Omnimaga

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Re: 2-3 person project?
« Reply #41 on: January 12, 2012, 05:42:04 pm »
Just as a reminder (knowing you haven't been in the TI community for multiple years):

Make sure that if you work on a team project, that you plan the team work very well. Eg, don't have both person work at once on parts of the battle engine or stuff like that, where an extended absence of one member could compromise the completion of that battle engine. Have, for example, one person work on the core engine and data management, while the other person works on storyline code and other non-engine-related stuff, and another person on pixel art. This is just an example but you probably get what I mean.

Also maybe backup the project everyday online when there's progress, where both person can access it, as well as on both your computers and two flash drives. Also make sure both people are ensured to have some free time in long terms to work on the project, no parental issues/conflicts and no signs of quick loss of interest that could lead to the sudden disappearance of one teamate.

Just some suggestions because in the past, about 90% of the TI team projects died due to project tasks mismanagement, data loss from one teamate or due to one teamate vanishing off the face of the earth with no warning, not bothering to give other teamates what he has done so far prior departing.

Also as I typed this and pressed submit, I saw you want to code Metal Slug. Be warned that such project is a huge undertaking, not necessarily in terms of amount of work, since you are in team, but rather how complex this could be to code if you haven't coded in Axe for over a year. This is something to consider before taking on the project, to make sure the project creation difficulty is not beyond your coding skills. Of course I do not know you very well because I am barely active on the forums anymore, so I do not know your coding experiences as much, but I am telling in case, since in the past many newcomers have hit a wall when, for example, they took on a Metroid clone as their first ever calculator program.

Anyway good luck and I would like to see some sort of Metal Slug clone for calcs. Of course I'm more an adventure game fan so I would be more interested toward Metroid-style play, where you can navigate accross the entire game map instead of like in  stage-based games where you can only move forward, but I would still love it for sure. :)

And wow 8 9 10 replies while I wrote this! O.O

Offline Yeong

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Re: 2-3 person project?
« Reply #42 on: January 12, 2012, 05:43:48 pm »
Oh. This is for Blue Raven:
If we code this, are you gonna include the enemies from metal slug 3? If so, I should enjoy spriting snails and Fio/Eri death accordingly >:D
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Offline saintrunner

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Re: 2-3 person project?
« Reply #43 on: January 12, 2012, 05:44:48 pm »
Well dj I think we could do it, and my Axe experience is over a year...so I think it's doable, but we are deciding on whether WE want to do this. And Thats why I decide on 3 people because it's easier to organize
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Offline parserp

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Re: 2-3 person project?
« Reply #44 on: January 12, 2012, 05:46:09 pm »
Well dj I think we could do it, and my Axe experience is over a year...so I think it's doable, but we are deciding on whether WE want to do this. And Thats why I decide on 3 people because it's easier to organize
still tho, seems like a MASSIVE undertaking to me.