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I don't like you saying my game is boring considering I worked 10 hours a day on it (duiring my vacations), though <.<, and the fact it made ticalc.org front page. Also I'm not sure how it can be boring when it can be beaten in 3-4 hours (had the speed been twice faster, 1.5-2 hours) Today newer people in the TI community tends to overestimate the work that is spent by authors in project or what each language were capable of at one point or another...If we're gonna take jabs at other people releases in this thread, I'm gonna ignore that project from now on. I rated down your post.
AND I JUST CHECKED THE SPRITES!!! the standard size of 8x8 or 8x16...won't work. Me and TBO will have to REALLY redesign! I say we just take the concept and rename and make something of it
well like i said i strongly recommend scripting it. and building the engine around that. will take a lot of preplanning but will make it so much easier in the end (and easier to debug as well )
Yeah I think we could try that then We'll have to see what Parser, TBO, and Raven think about it, and of course what all of us are best at in coding.edit: and here is a grenade guy moving
Quote from: Geekboy1011 on January 12, 2012, 08:29:02 pmwell like i said i strongly recommend scripting it. and building the engine around that. will take a lot of preplanning but will make it so much easier in the end (and easier to debug as well )What exactly do you mean by scripting ? Storing organized data in appvars ? Because making a whole parser on a calc would be difficult.Quote from: saintrunner on January 12, 2012, 08:31:41 pmYeah I think we could try that then We'll have to see what Parser, TBO, and Raven think about it, and of course what all of us are best at in coding.edit: and here is a grenade guy moving Wow, nice sprite, and really recognisable despite the tiny size. But I don't like the leg anim too much, maybe with a third frame it would be smoother ?