Author Topic: 2-3 person project?  (Read 33212 times)

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Offline Yeong

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Re: 2-3 person project?
« Reply #180 on: January 28, 2012, 04:47:58 pm »
just make it 2 8x8s. That way, it's much easier to mess with those.
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Offline Blue Raven

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Re: 2-3 person project?
« Reply #181 on: January 29, 2012, 07:51:09 am »
What exact sprites do you need, Parser? :D
well, as far as I know, I just need platform tiles, background tiles (stuff like trees, clouds, etc.), and any other stuff that you guys can think of.

also, I do NOT need to include enemy/player tiles, right?

Well, the positions of all ennemies must be stored somewhere...
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Offline parserp

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Re: 2-3 person project?
« Reply #182 on: January 29, 2012, 07:15:55 pm »
well, is there going to be a set number of enemies in a level? or should I just do it so you can have unlimited enemies?

Offline Blue Raven

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Re: 2-3 person project?
« Reply #183 on: January 30, 2012, 10:11:57 am »
Yeah, I think the number and position off all ennemies in a level should be fixed. But if the other don't agree...
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Offline Geekboy1011

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Re: 2-3 person project?
« Reply #184 on: January 30, 2012, 03:51:05 pm »
i would say make a scripting system set it up to be unlimited and just plan the levels around that making a "cap" where memories ends. this allows us to change it as it goes and will also allow you to dynamically load enimies and remove them with out much effort

Offline saintrunner

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Re: 2-3 person project?
« Reply #185 on: January 30, 2012, 08:59:22 pm »
Here is Marco :) As I was told to make
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Offline Yeong

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Re: 2-3 person project?
« Reply #186 on: January 30, 2012, 09:00:09 pm »
now.. animation frame please? I beg you. :D
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Offline saintrunner

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Re: 2-3 person project?
« Reply #187 on: January 30, 2012, 09:11:52 pm »
I better be loved O.O
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Offline Nick

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Re: 2-3 person project?
« Reply #188 on: January 31, 2012, 05:31:49 am »
when you look at that sprite the first time, you see a guy walking normally
but then think of it that it's just 3 frames, so in fact it's continuously the left leg that goes forward, and the right going backward, get it?

now watch the sprite again, kinda weird feeling xp but it looks really great

Offline saintrunner

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Re: 2-3 person project?
« Reply #189 on: January 31, 2012, 02:55:04 pm »
Heh yeah this way with a few more modifications takes up less sprite space in the program
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Offline Geekboy1011

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Re: 2-3 person project?
« Reply #190 on: January 31, 2012, 03:54:40 pm »
Figured i would read threw the axiom sdk for once. and its not that hard to use so. if you need any supporting routines that you cant make up in axe just let me know i will do some asm shennanagins and give you a axiom to use

Offline parserp

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Re: 2-3 person project?
« Reply #191 on: February 03, 2012, 08:26:15 pm »
Bump

any progress from people lately?
« Last Edit: February 04, 2012, 10:42:03 pm by parser padwan »

Offline saintrunner

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Re: 2-3 person project?
« Reply #192 on: February 03, 2012, 08:27:04 pm »
not sure what we all need. hows the character movement coming?
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Offline parserp

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Re: 2-3 person project?
« Reply #193 on: March 07, 2012, 05:01:29 pm »
*cough*

I think I'd call this a dead project. ;)

Offline Yeong

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Re: 2-3 person project?
« Reply #194 on: March 07, 2012, 06:58:18 pm »
I guess so... D:
I have a group project in mind but I'll have to think more about it. :\
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