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There are some indeed :-La instead of le in the first paragraph.-Votre instead of ton, vos/tes, vous/tu, that's like thou instead of you. -Petite is better before suggestion than after, since it's more common that way.-Pas de tuiles se déplaceront => aucune tuile ne se déplacera.-Encore shouldn't be there.-Il n'y avait pas de glissière => il n'a a pas eu de glissement.-Suggestion finalE. A ton of French people make this mistake too. You don't have gender differences for objects though, that's why.-Les 0 et 8 graphiques => les graphiques du 0 et du 8.-ça ne semble pas naturel-ne ressemble pas AU-bon COMME il est-graphismes is better than graphiques (actually the meanings are way different, graphique = graph (yes, the math thing)).That's about it.Gagné and Perdu mean Won and Lost.And I got it now, pardon is a French word originally.
Could you implement game saving ? Like, I quit the game then come back and I continue the previous game and don't have to start over ?__Tu pourrais implémenter la sauvegarde ? Genre je quitte, je reviens et je continue ma partie au lieu d'en recommencer une ?
Your French is better than mine.
And I might put that in my port...if I had one. I STILL need help with the basic SLIDING! Can someone please help? None of my implementations are working!
Quote from: JWinslow23 on April 14, 2014, 04:18:11 pmYour French is better than mine. Well I am French, so... Quote from: JWinslow23 on April 14, 2014, 04:18:11 pmAnd I might put that in my port...if I had one. I STILL need help with the basic SLIDING! Can someone please help? None of my implementations are working! Are you talking about animations or "just" detecting where a tile should go and whether it should merge with another one ?
Area you using a tilemap? How do you store what your tiles are on? I used the first 16 bytes of L1 to store the blocks.
Same, and 0 is no block. The only problem is the animations aren't smooth like nikitouzz's version
Well, help?
Bug report !I had on the bottom row, in that order, 2, 8, 256, nothing, and when I pressed right, I had nothing, nothing, 2, 8 and the 256 was offboard.I don't remember what I had on the other rows though.J'avais dans cet ordre là sur la dernière ligne, 2, 8, 256, rien, et quand j'ai appuyé sur droite j'ai obtenu rien, rien, 2, 8, et le 256 était à côté du plateau.Je ne me souviens plus de ce que j'avais sur les autres lignes par contre.Quote from: JWinslow23 on April 15, 2014, 10:11:19 amWell, help? I'd say that you should just try to make something really stupid, not something geniusly optimized fast and small.. Like a If for each directionnal key and 4 times "the same" code. Then, you'll optimize that if you want.Let's take the left key as an example. What you do is go through your board from left to right, and move the tiles you encounter to the left if they can move. I'd suggest you actually have two boards, one being the board before the movement, and the other one being the board after the movement (and then you store the "after" in the "main").Same for the right key, except that you go through your board from right to left this time, and you move your tiles to the right, obviously.