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Before the update, I wanted to report a bug in your program where, if you edit saveSScreen (L1 in Axe) in a certain way (I don't know exactly how, but running Fill(L1,17,1) is known to work), some blocks may slide off of the play area. Here is a screenshot (Axe doesn't work in my Wabbitemu, so instead, I made the program and compiled it on my calculator and transferred it to the computer):However, I see that you updated your game, and it doesn't happen anymore with your version. Consider this a warning for people who haven't upgraded.
I had already reported it here http://www.omnimaga.org/ti-z80-calculator-projects/2048-%28with-animations%29-!/msg381313/#msg381313
Axe doesn't work in my Wabbitemu, so instead, I made the program and compiled it on my calculator and transferred it to the computer.
Quote from: JWinslow23 on April 25, 2014, 09:53:05 pmAxe doesn't work in my Wabbitemu, so instead, I made the program and compiled it on my calculator and transferred it to the computer.That's probably because you didn't dump the ROM from your calc but used the "Open source software" option.