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Woah ! Looks awesome ! What rules do you use to make the labyrinth ?
;Ruleset tables:;Format:;.db #ofentries,#ofneighborsToRetunToLife;.db #ofentries,#ofneighborsToKeepThisAlivec.Conway:c.Life:.db 1 ;return to life, one entry.db 3 ;return to life, these # of neighbors.db 2 ;keep alive, two entries.db 2,3 ;keep alive, these # of neighborsc.Seeds:.db 1 ;return to life.db 2 ;2 neighbors.db 1 ;keep alive list.db 9 ;illegal value to simulate the survival list as "empty"c.Serviettes:.db 3 ;return to life.db 2,3,4.db 1 ;survival.db 9 ;impossible to simulate empty list.c.Flakes:.db 1 ;birth rule.db 3.db 9 ;return to life.db 0,1,2,3,4,5,6,7,8 ;life without deathc.Gnarl:.db 1 ;birth rule.db 1.db 1 ;survival rule.db 1c.Maze.db 1 ;birth rule.db 3.db 5 ;survival rule.db 1,2,3,4,5c.2x2.db 2 ;birth rule.db 3,6.db 3 ;survival rule.db 1,2,5c.Replicator.db 4 ;birth rule.db 1,3,5,7.db 4 ;survival rule.db 1,3,5,7c.Amoeba:.db 3 ;birth rule.db 3,5,7.db 4 ;survival rule.db 1,3,5,8c.HighLife:.db 2 ;birth rule.db 3,6.db 2 ;survival rule.db 2,3c.WalledCities:.db 5 ;birth rule.db 4,5,6,7,8.db 4 ;survival rule.db 2,3,4,5c.Stains:.db 4 ;birth.db 3,6,7,8.db 6 ;survival.db 2,3,5,6,7,8c.Coagulations:.db 3 ;birth.db 3,6,7,8.db 6 ;survival.db 2,3,5,6,7,8c.PseudoLife:.db 3 ;birth.db 3,5,7.db 3 ;survival.db 2,3,8c.Move:.db 3 ;birth.db 3,6,8.db 3 ;survival.db 2,4,5c.34Life:.db 2 ;birth.db 3,4.db 2 ;survival.db 3,4c.DayAndNight:.db 4 ;birth.db 3,6,7,8.db 5 ;survival.db 3,4,6,7,8c.Assimilation:.db 3 ;birth.db 3,4,5.db 4 ;survival.db 4,5,6,7c.Coral:.db 1 ;birth.db 3.db 5 ;survival.db 4,5,6,7,8c.LongLife:.db 3 ;birth.db 3,4,5.db 1 ;survival.db 5c.Diamoeba:.db 5 ;birth.db 3,5,6,7,8.db 4 ;survival.db 5,6,7,8
My favorite method is to have the simulation quit after a large number of seconds, and time how long it takes to quit.