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I've played mummy before - it was called Theseus and Minotaur.http://www.logicmazes.com/theseus.html
I was going to work on Lemmings, but I figured writing a full lemmings game with pixel-based collision and multiple animated sprites etc etc is a lot to keep track of, and I'm probably not ready for that yet. So instead I thought it would be nice to make a few simple grid-based games instead. I don't know how many of these have already been made for the calculator, but here's what I've thought of so far:MummyYou're inside an ancient tomb and you have to escape, but all the mummies have woken up! Each room has a maze of small walls, and contains one or more mummies who are chasing you in a heart-racing *cough* turn-based fashion... For every step you take in any direction, each mummy takes two steps toward you! Luckily for you, these are mummies that are after you, so the Egyptians have already pulled their brains out through their noses, making them conveniently unable to recognize and maneuver around walls. Use this to your advantage to trap the mummies in corners while you make your crafty escape....into the next room!ShotA very simple game played on a grid with balls positioned on it. You can select any ball and roll it up, down, left, or right to make it knock another ball off the screen. Your goal is to end up with only one ball remaining on the grid. You must hit another ball in order for the roll to be a valid move, and you can't hit any ball that is touching your current ball.PhitYou are given an array of arbitrary shapes that all fit together to form a rectangle inside a designated area. What's the catch? You only have so much space to work with, and when moving the pieces around they can't overlap, so you have to deal with that as well!I'm thinking about making a bunch of simple grid-based games and packaging them all together. Any other suggestions for it?-Zippy Dee