Author Topic: A-RACE  (Read 6919 times)

0 Members and 2 Guests are viewing this topic.

CureDesu

  • Guest
A-RACE
« Reply #15 on: January 29, 2007, 10:08:00 am »
Nope, input is the right word, for present, past, or future. (you forgot to put my medium score: 158  :Dbiggrin.gif

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
A-RACE
« Reply #16 on: January 29, 2007, 10:36:00 am »
ah i c.
Ok i updated the high scores.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
A-RACE
« Reply #17 on: January 29, 2007, 01:17:00 pm »
Sorry for the double post but:

"A-RACE 2: Unleashed" is now out.
New features are:
*Random tracks (although it takes a while to load, 5 or 6 seconds i think)
*New Single Race track: Endless (even though it isn't working right now, will fix it soon)
*New Career Mode: Saves your wins/losses/ and (records for each track).
*2 different High Score systems: 1 for Single race, 1 for Career.

A-RACE the original is in too.
See first post for update.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Krid

  • Guest
A-RACE
« Reply #18 on: January 29, 2007, 08:15:00 pm »
Medium: 178 (Could see the finish :(sad.gif )

Krid

  • Guest
A-RACE
« Reply #19 on: January 30, 2007, 03:11:00 am »
I am so competitive :Ptongue.gif

Medium: 200
Hard: 300 (Yay I beat it :)smile.gif )

A Race 2:

Easy: 100
Medium: 200

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
A-RACE
« Reply #20 on: January 30, 2007, 03:19:00 am »
nice, your the first person i've seen beat Hard.  :thumbup:google.gif

i'll update the high scores after i post this.

how did you like A-RACE 2? do you think the random track and loading time is better than the preset maps?
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
A-RACE
« Reply #21 on: January 30, 2007, 03:42:00 am »
I'm gonna try the new version asap :)smile.gif

Krid

  • Guest
A-RACE
« Reply #22 on: January 30, 2007, 05:09:00 am »
QuoteBegin-trevmeister66+30 Jan, 2007, 14:19-->
QUOTE (trevmeister66 @ 30 Jan, 2007, 14:19)
nice, your the first person i've seen beat Hard.  :thumbup:google.gif

i'll update the high scores after i post this.

how did you like A-RACE 2? do you think the random track and loading time is better than the preset maps?  

 I like the idea of the career mode and random. But as you say the loading times are less great. As a game I prefer part 2, since it also has career. However the first one is perhaps semi more interesting for high scores since everyone gets the same tracks. Though once you beat Hard there's not much more to come back for (Expert is kinda stupid :Ptongue.gif ).

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
A-RACE
« Reply #23 on: January 30, 2007, 05:33:00 am »
mmm... Thanks for your input.   :)smile.gif. The thing about the random maps is it saves memory (i guess it doesn't matter much since it's only like 2K bytes or something). In the next version, i'm going to "upgrade" the career mode where you will be able to race in "tournaments" against the AI (not at same time though). I haven't completely figured out how that will work and am working on it right now. Any suggestions about it would greatly be appreciated.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Krid

  • Guest
A-RACE
« Reply #24 on: January 31, 2007, 04:35:00 am »
QuoteBegin-trevmeister66+30 Jan, 2007, 16:33-->
QUOTE (trevmeister66 @ 30 Jan, 2007, 16:33)
mmm... Thanks for your input.   :)smile.gif. The thing about the random maps is it saves memory (i guess it doesn't matter much since it's only like 2K bytes or something). In the next version, i'm going to "upgrade" the career mode where you will be able to race in "tournaments" against the AI (not at same time though). I haven't completely figured out how that will work and am working on it right now. Any suggestions about it would greatly be appreciated.  

 Let's say you'd race in a tournament with 7 opponents (7 opponents would be a good number , 8 player tournaments ftw).

You'd let the player race and display his score. For example 335.

Now you have 7 opponents which also "raced". Make a list of which one is the best driver, you could do this random each game. The best driver gets a higher randInt(low,high) output. So you'd randInt around a bit for all opponents and you'd end up with like.

CPU3: 589
CPU6: 550
CPU1: 459
CPU5: 402
P1: 335
CPU2: 320
CPU4: 250
CPU7: 89

Then give points etc. and after several races you have a winner!  :paf:tripaf.gif

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
A-RACE
« Reply #25 on: January 31, 2007, 10:59:00 am »
hmm...that's a really good idea. :thumbup:google.gif i think i will be using that actually. You want credit in the readme?

EDIT: Would you rather have the random maps again or preset maps? (it will be a little faster to make the map for random maps). I plan on finishing this by tonight or tomorrow night  :Ptongue.gif
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Krid

  • Guest
A-RACE
« Reply #26 on: February 01, 2007, 01:56:00 am »
QuoteBegin-trevmeister66+31 Jan, 2007, 21:59-->
QUOTE (trevmeister66 @ 31 Jan, 2007, 21:59)
hmm...that's a really good idea. :thumbup:google.gif i think i will be using that actually. You want credit in the readme?

EDIT: Would you rather have the random maps again or preset maps? (it will be a little faster to make the map for random maps). I plan on finishing this by tonight or tomorrow night  :Ptongue.gif

 Random :)smile.gif

Feel free to credit, or "thank", me in the readme  ;)wink.gif

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
A-RACE
« Reply #27 on: February 01, 2007, 11:02:00 am »
i will, don't worry about that :)smile.gif

Almost done with it, just have to finish the tournament coding.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
A-RACE
« Reply #28 on: February 19, 2007, 04:35:00 pm »
A-RACE2
Easy = 100
Medium = 200
Hard = 300
Expert = 400

A-RACE one is impossible on a TI 84 because of how fast it goes
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
A-RACE
« Reply #29 on: February 20, 2007, 04:05:00 pm »
nice, glad to see people still play this :)smile.gif
Congrats on beating all of the levels ;)wink.gif
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)