Author Topic: Absolute Madness  (Read 21240 times)

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Offline ztrumpet

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Re: Absolute Madness
« Reply #30 on: October 23, 2011, 07:29:58 pm »
I believe you can post a demo at any time.

Offline Deep Toaster

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Re: Absolute Madness
« Reply #31 on: October 25, 2011, 06:49:40 pm »
New level! This'll probably go near the end of the game O.O [SCREENSHOT REMOVED]

Updates include several bugfixes and significantly faster level drawing. Demo attached.
« Last Edit: November 11, 2011, 07:21:43 pm by Deep Thought »




Offline BalancedFury

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Re: Absolute Madness
« Reply #32 on: October 25, 2011, 09:10:41 pm »
It looks fun! +1 for u
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline TIfanx1999

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Re: Absolute Madness
« Reply #33 on: October 27, 2011, 12:54:37 am »
This is gonna be awesome when it's done. ;D

Offline Deep Toaster

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Re: Absolute Madness
« Reply #34 on: October 27, 2011, 09:41:13 pm »
Even harder, and by far the hardest level so far, with zero room for error going up that pipe on the left: [SCREENSHOT REMOVED]
« Last Edit: November 11, 2011, 07:22:00 pm by Deep Thought »




Offline Deep Toaster

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Re: Absolute Madness
« Reply #35 on: November 03, 2011, 03:49:23 pm »
Update: Just realized that the level editor and the actual game look virtually the same except for the HUD at the top, so I restructured the entire program, saving about 500 bytes and speeding up level design considerably :D And I made the first six levels (intro levels).




Offline JustCause

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Re: Absolute Madness
« Reply #36 on: November 03, 2011, 03:51:17 pm »
Update: Just realized that the level editor and the actual game look virtually the same except for the HUD at the top, so I restructured the entire program, saving about 500 bytes and speeding up level design considerably :D And I made the first six levels (intro levels).
You put the editor in the main game loop, didn't you. Classy. :P
See you, space cowboy...

Offline Deep Toaster

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Re: Absolute Madness
« Reply #37 on: November 03, 2011, 07:58:12 pm »
Update: Just realized that the level editor and the actual game look virtually the same except for the HUD at the top, so I restructured the entire program, saving about 500 bytes and speeding up level design considerably :D And I made the first six levels (intro levels).
You put the editor in the main game loop, didn't you. Classy. :P
:D

Of course, it helps that the actual game is surrounded by five different loops.




Offline Deep Toaster

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Re: Absolute Madness
« Reply #38 on: November 09, 2011, 12:02:41 am »
Wow, I can't believe I still haven't done the saving and reloading stuff. (You'll need it.)


Offline jsj795

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Re: Absolute Madness
« Reply #39 on: November 10, 2011, 02:33:02 am »
woah, it looks really nice! I especially love the menu o.o do you use any pic files?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Deep Toaster

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Re: Absolute Madness
« Reply #40 on: November 10, 2011, 09:50:10 am »
It uses Pic1 and Pic2 over the course of the game, but it doesn't require anything other than prgmNESS to run.




Offline ztrumpet

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Re: Absolute Madness
« Reply #41 on: November 10, 2011, 03:40:51 pm »
That's pretty epic.  Nice job!

Offline ztrumpet

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Re: Absolute Madness
« Reply #42 on: November 20, 2011, 11:48:49 am »
*Bump*

So how's this going?  Is it going to make the contest?  * ZTrumpet hopes so.

Offline Deep Toaster

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Re: Absolute Madness
« Reply #43 on: November 20, 2011, 12:05:37 pm »
Oh, of course. I've pretty much finished designing all 21 levels, and saving/reloading, custom levels, and the level editor all work. All that's left is to finish the other half of level 10 (not sure why I left it half-baked like that), add a win scene, implement high scores, and (maybe) put a storyline at the beginning.




Offline Deep Toaster

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Re: Absolute Madness
« Reply #44 on: November 28, 2011, 12:20:54 am »
Update: Actually, maybe not D: All twenty-one levels are complete, but I'm only about 60% sure I'm going to be able to add high scores and all that other stuff. It's almost definitely going to be lacking a storyline, unless I stop procrastinating absolutely everything in my life.

Mine will be my TI-BASIC zContest game, Simul 2 (fully complete) will be for the Axe section, and if I can finish in time, Absolute Madness will be my third entry.